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A link to the past

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In the hype period for The Legend of Zelda: Breath of the Wild, the game’s creators compared it to the original NES classic. I chalked this up to the usual..
Now and again in the hype period for The Legend of Zelda: Breath of the Wild, the game’s creators compared it to the original NES classic.
I chalked this up to the usual pre-release silliness; how could a brand-new game be anything like something released in 1986? It turns out I’d underestimated both Nintendo’s candor (understandable) and the timelessness of the first Zelda’s design. This leads to a strange paradox: That Breath of the Wild is so like its ancient ancestor makes it both the most Nintendo game in a long time and the least Nintendo game in a long time. Perhaps, after years of limping, the company has once more found its stride.
The similarities are striking. In both games, you begin in a rocky, forested wilderness with nothing but the clothes on your back and hardly any idea what you are to do. In a cave near your place of rebirth (in the original, it’s where you’d appear if you’d die; in BotW, it’s where you are literally reborn) you find a friendly old man by a fire who sends you on your way (he doesn’t give you a sword, but he does give you an important item later, and advises you on finding a weapon).
Armed thus in the most scanty fashion, you charge forth into the unmapped wilderness, where monsters swarm, countless secrets hide in the landscape, and a nebulously articulated quest beckons you forth from biome to biome and dungeon to dungeon.
One could say some of these things about a number of Zelda games, of course, but Breath of the Wild takes these parallels much further than any other.
Think back, if you can, to the time you first played the original Zelda. Remember how enormous the world felt, and how every screen seemed to hold potential.
How many bombs did you waste scouring the mountains for hidden rooms? How many times did you leave and re-enter a screen to try your Blue Candle on every suspicious tree? How proud were you when your painstaking searches of the graveyard revealed (in addition to dozens of ghosts) the resting place of the Master Sword? The world was so big you could barely wrap your head around it, and the feeling of discovery and triumph whenever you proved your worth in it was real.
Breath of the Wild, however, successfully conveys that feeling of inviting grandeur.
Part of that is the lack of any impelling narrative, which allows you to appreciate the world at your own pace.

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