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Star Wars Battlefront 2 Update Adds Jetpacks, Rebalances Heroes

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DICE and Electronic Arts release the full patch notes for Star Wars Battlefront 2’s Update 1.2, which adds a limited time jetpack mode, rebalances heroes, and more.
Now that the release date for Star Wars Battlefront 2‘s Update 1.2 has finally arrived, the developer DICE and publisher Electronic Arts have officially detailed the contents of its patch notes for fans of the science fiction shooter to peruse. The latest update brings about a bunch of different player requests, rebalances to Heroes and Villains, bug and glitch fixes, as well as some brand new features such as the game’s Jetpack Cargo mode.
As far as Star Wars Battlefront 2‘s Jetpack Cargo mode is concerned, players will be equipped with jetpacks and rocket launchers to blast their opponents out of the sky, but the mode is only available for a limited time, so fans will need to act quickly if they wish to try it out. When it comes to Hero and Villain tweaks, characters such as Boba Fett, Kylo Ren, Chewbacca, and more have all been altered a bit so as to make gameplay more palatable. Those interested in the full patch notes from DICE and EA can find them at the end of the article.
In supplementation of the aforementioned content in Star Wars Battlefront 2‘s Update 1.2, DICE and Electronic Arts have also brought additional locations to Custom Arcade with Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II. What’s more is that new skins have been added to the shooter, as Han Solo, Princess Leia, and Luke Skywalker can each now equip their Hoth appearances, which EA explains are earned “through a series of in-game Challenges that will be available over time.”
Taking everything into consideration, while it’s great to see DICE and Electronic Arts giving fans fresh content to look forward to with Star Wars Battlefront 2‘s Update 1.2, it’s quite possible that many gamers will continue to steer clear of the title following its highly publicized loot box controversy from last year. And with Electronic Arts having recently confirmed that the game’s unpopular microtransaction system is set to return soon, some might see it as a sign that the publisher hasn’t learned its lesson at all.
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
We’ve heard your feedback that Iden’s Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
Bossk’s Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
Rey’s signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We’ll monitor how this change affects Rey’s performance.
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a “Hit & Run” game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
Yoda’s lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we’ve made a change to his Barrier ability. It now will break immobilizing effects upon activation.
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more “tanky” we granted him a health bonus when activating Focused Rage.
We took notice of your feedback regarding the utility of Captain Phasma’s staff. We are improving it so that it feels faster and more fluid when used.
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits.

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