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What game has loading screens that don't suck?

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While SimCity 2000 was generating terrain for a new game, it told you it was “creating hills” and “carving water” and “reticulating splines”. This became a running gag, and every game in The Sims series has mentioned those dang splines on the loading screens alongside nonsense like “extrapolating empire eigenvectors” and “making manic mansions”. It's become a signature, something to lighten the mood while we're waiting for The Sims 2 to finally start.What game has loading screens that don't suck? Whether it's one with useful tips or a joke or just something that looks real nice and doesn't last too long, what's your favorite loading screen? Ones you add via mods, like the many Skyrim load screen replacers, totally count.Here are our answers, plus a few from our forum.
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While SimCity 2000 was generating terrain for a new game, it told you it was “creating hills” and “carving water” and “reticulating splines”. This became a running gag, and every game in The Sims series has mentioned those dang splines on the loading screens alongside nonsense like “extrapolating empire eigenvectors” and “making manic mansions”. It’s become a signature, something to lighten the mood while we’re waiting for The Sims 2 to finally start.
What game has loading screens that don’t suck? Whether it’s one with useful tips or a joke or just something that looks real nice and doesn’t last too long, what’s your favorite loading screen? Ones you add via mods, like the many Skyrim load screen replacers, totally count.
Here are our answers, plus a few from our forum.
James Davenport: Destiny 2. They’re still too long, but getting served a gorgeous animation of your fireteam’s ships rolling together through the cosmos, then slowing to gawk at whatever gorgeous planet you’re about to visit kind of make you forget you’re about to farm materials and activities in convoluted exotic quest for the next four days. I honestly believe that without these loadings screens, this connective tissue, Destiny 2 would feel like a much more hollow game.
Phil Savage: I agree, but for completely the opposite reason to James. Granted, Bungie is very good at creating pretty planets—the game’s skyboxes are the best—but the real triumph is that I don’t ever have to look at them.

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