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What game would you like to see tackle a different genre?

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Gears of War surprised many of us when it turned out to make a fine backdrop for a turn-based tactics game. Also this year, Pong became a roleplaying game somehow, and the next Yakuza game is a JRPG? Going a bit further back we've seen Assassin's Creed try being 2D, Halo become an RTS, Spore evolve into an action-RPG, WarCraft become an MMO, and Syndicate try being an FPS thought not for long. Going way back, who else remembers that the original Castle Wolfenstein was a top-down stealth game?Our weekend question is this: What game would you like to see tackle a different genre?Here are our answers, plus a few from our forum.
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Gears of War surprised many of us when it turned out to make a fine backdrop for a turn-based tactics game. Also this year, Pong became a roleplaying game somehow, and the next Yakuza game is a JRPG? Going a bit further back we’ve seen Assassin’s Creed try being 2D, Halo become an RTS, Spore evolve into an action-RPG, WarCraft become an MMO, and Syndicate try being an FPS thought not for long. Going way back, who else remembers that the original Castle Wolfenstein was a top-down stealth game?
Our weekend question is this: What game would you like to see tackle a different genre?
Here are our answers, plus a few from our forum.
James Davenport: A Dark Souls walking sim.
Here I am once again in my little Dark Souls Boy suit, a little too primed to talk about the only game I talk about and probably will ever want to talk about for the rest of my life. Anyway, give me a VR-compatible Dark Souls walking simulator. From Software has the chops to tell extravagant stories implicitly stories through architecture and art within its fictional worlds. You don’t need to read anything in Dark Souls for the mood and symbolism to smear something like a narrative arc across your brain. From comes from a long lineage of first-person games anyway, and I’d love to explore a small section of Lordran, maybe at the height of the Age of Fire just before the fading of the flame. What did those ruins look like when they were full of merchants and artists and commoners? I realize this is some Monkey’s Paw shit and we absolutely definitely don’t need any more light shed on Dark Souls lore, especially because so much of my affection for it is attached to mood rather than the mundane details, but—but I like it there, in the grimdark fantasy playplace.

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