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The best free iPhone games on the planet

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The must-have iPhone games that won’t cost you a thing, including the latest top free releases
The days when you had to buy a dedicated gaming rig and spend a load of cash for a quality gaming experience are long gone. Thanks to the iPhone (and iPod touch) and the App Store, you can get an excellent mobile gaming experience for just a few bucks (or quid, for that matter), or even less.
In fact, a lot of the games out there are free. But can you get great games for nothing at all, or is the ‚free‘ section of the App Store just a shoddy excuse to bombard you with in-app purchases?
The answer is, of course, both. The trick is finding the gems amongst the dross, and what follows are our picks of the bunch: our top free iPhone games, presented in no particular order, including both long-time classics and brilliant cutting-edge recent releases. We’ve even included a VR game for you… aren’t you lucky?
Duke Dashington Remastered is a fast-paced single-screen platform game featuring dapper explorer Duke Dashington. Suitably, given his moniker, this treasure-hunting gent doesn’t so much walk as dash. Press left or right and he hurtles in that direction until hitting a wall. Prod up and he shoots towards the ceiling.
This turn of speed is handy, given that his adventures take place within four crumbling dungeons. He must escape each room before a ten-second timer runs down, or end up being a kind of buried treasure himself.
Smart level design turns each of the 120 rooms into something akin to a tiny puzzle. And although the entire game can be dashed through in a couple of hours, a time-attack mode gives hardy and dextrous armchair adventurers a reason to return.
Cally’s Caves 4 continues the adventures of worryingly heavily armed pigtailed protagonist Cally, a young girl who spends most of her life leaping about vast worlds of suspended platforms, shooting all manner of bad guys.
For once, her parents haven’t been kidnapped (the plot behind all three previous games in the series) – this time she’s searching for a medallion to cure a curse. But the gameplay remains an engaging mix of console-like running and shooting, with tons of weapons to find (and level-up by blasting things).
But perhaps the best sections feature Bera, Cally’s ‘ninja bear cub’ pal. His razor-sharp claws make short work of enemies, resulting in a nice change of pace as the furry sidekick tears up the place.
Infiniroom is an endless runner set inside a claustrophobic room. The dinky protagonist leaps from wall to wall, going in circles and avoiding electrified boxes that periodically pop-up.
Every now and again, a chunk of surrounding wall turns orange, before vanishing and opening things up a bit. But sometimes space within the room turns red – a warning that it’s about to become wall again, and that you really shouldn’t be there when it does. Lasers and whirling saw blades add further complications.
Each character in the game has a special power, designed to increase their longevity. But make no mistake: this is intense twitch gaming of the Super Hexagon kind.
Managing to survive for a minute requires almost superhuman reactions. Just be aware all those short games add up – Infiniroom might be brutal and frustrating, but it’s also hugely compelling.
Sonic Forces: Speed Battle re-imagines Sega’s long-time mascot’s adventures as a 3D lane-based auto-runner. Which is to say that it’s an awful lot like Sonic Dash and Sonic Dash 2, which you may have already played.
The twist here is in the ‘battle’ bit, which pits you against three other human players. As you belt along the track, avoiding traps, you can grab pick-ups – many of which happen to be weapons.
This transforms the slightly throwaway Sonic Dash format into a tense and competitive on-rails racer closer in nature to Mario Kart.
Naturally, there’s still a load of freemium shenanigans stinking the place up a bit, but even for free there’s plenty of blazing fast fun to be had.
BotHeads looks like a low-rent Badland game, with its colorful backgrounds, and levels full of silhouettes. But BotHeads plays very differently, being more about precision than semi-controlled chaos – even if you’re often pelted along against your will.
Your BotHead has two thrusters to keep it aloft. You travel rightwards, towards periodic checkpoints that allow a few seconds’ breathing space. Levels are full of hazards, from pinball-like bumpers that hurl you off-course to giant saw blades.
That wouldn’t be so bad, but the aim is to get through the entire game in one go. By means of ‘encouragement’, the trails of ex-BotHeads from failed attempts appear in the background of subsequent attempts. It all combines to make for an immediate, compelling blend of styles and ideas that’s perfectly suited to iPhone.
Super Phantom Cat 2 is an eye-searingly colorful side-scrolling platform game. Like its predecessor, this game wants you to delve into every nook and cranny, looking for hidden gold, unearthing secrets, and finding out what makes its vibrant miniature worlds tick.
It’s also a game that never seems content to settle – and we mean that in a good way. It revels in unleashing new superpowers, such as a flower you fire at walls to make climbing vines, or at bricks to increase their fragility. It also wants you to experiment, figuring out how critters who are ostensibly your enemies can be coerced into doing your bidding.
The only downside is the presence of freemium elements (ads and an ‘energy’ system) – although both can be removed with inexpensive IAP if you agree this is one cool cat to hang out with.
Anycrate takes the idea of a gunfight and hurls it headlong into absurdist territory. There’s no ‘20 paces’ nonsense here – instead, the two protagonists are on floating stone platforms, leaping about like maniacs and blasting each other with gigantic bullets.
You can share your device to play against a friend (which is admittedly more suitable with an iPad) or play against the AI.
And given that we’re firmly in arcade territory, it should come as no surprise that there are all sorts of power-ups that affect the game in various ways. Medical kits patch up your tiny soldier, but you’re just as likely to blast a crate that unsportingly sends fiery meteors your opponent’s way.
Given that you only get two buttons (Jump and Shoot), there’s a surprising amount going on in Anycrate, not least when you venture into the co-op mode with a friend, and find yourselves battling to protect a pile of bling from tiny ‘magical’ thieves. No, we weren’t expecting that twist either.
Train Bandit isn’t exactly nuanced. It depicts a showdown on top of a train, where a bandit faces off against an endless stream of foes, all of whom are quick on the draw – and armed to the teeth.
The bandit’s not going to take his impending demise lying down – instead, he’ll take as many of the enemies with him as he can. You therefore tap left and right to dart between carriages, kicking enemies in the face before they shoot you.
Make one wrong move and you’re dead. Misread the type of enemy you’re facing and you’re dead. Pause for a fraction of a second too long and you’re dead. You get the picture. But the great thing about being a bandit in a videogame – you can always be resurrected for another quick go.
Data Wing is a neon-infused story-driven racing adventure. It’s also brilliant – a game you can’t believe someone has released for free, and also devoid of ads and IAP.
It starts off as an unconventional top-down racer, with you steering a little triangular ship, scraping its tail against track edges for extra boost. As you chalk up victories, more level types open up, including side-on challenges where you venture underground to find bling, before using boost pads to clamber back up to an exit.
The floaty world feels like outer-space, but Data Wing actually takes place inside a smartphone, with irrational AI Mother calling the shots. To say more would spoil things, but Data Wing’s story is as clever as the racing bits, and it all adds up to the iPhone’s most essential freebie.
Tappy Cat is a rhythm action game, with you playing as a musical moggie. Your cat sits before a ‘tree guitar’, and notes head out from the middle of the screen along two rails. These must be tapped, held, or tapped along with another note, depending on their color.
This is routine for a rhythm action game, but it’s the execution that makes Tappy Cat delightful. It feels perfectly tuned for iPhone (your thumbs can always reach the notes), and there’s a cat-collection meta-game, rewarding you with new kitties when you totally nail a tune.
The only bum notes are a lives system (a video ad will give you five lives – although there is also a $2.99/£2.99/AU$4.49 endless lives IAP for those who want it), and the way in which a single major blunder ends your latest attempt at musical superstardom of the furry kind.
Flat Pack wraps a two-dimensional platform game around three-dimensional shapes. You control a little flying creature tasked with collecting every side of a cube before finding a level’s exit.
But figuring out where to head isn’t straightforward, because in applying a 2D game world to 3D wall surfaces, you can end up facing a different way when entering a plane from a new direction.
Fortunately, the game has a gentle difficulty curve – death means restarting a level, but not collecting cube parts you’ve already found. And Flat Pack slowly introduces its new ideas, such as enemies defeated by smashing them from below.
Should you find the main game discombobulating, there’s also an augmented reality mode, which has you walk around a puzzle with your iPhone. It’s a weird but effective experience.
Memory Path is a simple memory test that showcases how polish and smart design can transform the most basic of concepts into an essential download.
Across 50 levels, you tap left or right to move along a path toward a goal. The twist is the path disappears shortly after you enter a level. Initially, remembering where to go isn’t tough, but later levels are likely to find your adventurer regularly impaled before you finally succeed.
Levels complete, you’ll feel fully trained for the endless modes. Random shuffles the order in which you tackle levels; and Race Path is all about speed – how far you can get before the road ahead vanishes. Sharp isometric graphics, a gentle soundtrack, and unlockable characters further boost the game’s longevity.
This is a gorgeous game, with silky animation and minimal, but vibrant objects and scenery. The audio is excellent, too – the rousing electronic soundtrack urging you on.
There are a couple of snags: games can abruptly end due to difficulty spikes, and the controls initially seem floaty. But we grew to love the inertia, which differentiates Power Hover: Cruise and makes it feel like you’re surfing on air. As for the difficulty, spend time learning the hazards and mastering the game, and you’ll soon be climbing the high score tables.
Finger Smash is more or less whack-a-mole with fruit – and a big ol’ dose of sudden death. You get a minute to dish out tappy destruction, divided up into seconds-long rounds.
In each case, you’re briefly told what to smash, and set about tapping like a maniac. Hit the wrong object, and your game ends with a flaming skull taunting you. (Lasting the full minute is surprisingly tough.)
This is a simple high-score chaser, and so there’s understandably not a lot of depth here. However, there are plenty of nice touches. The visuals have an old-school charm, and the music is suitably energetic.
But also, there’s the way you can swipe through multiple items, the bomb that ominously appears during the final ten seconds, and varied alternate graphics sets if you feel the need to squish space invaders, fast food, or adorable cartoon robots. Great stuff.
Spin Addict is an endless runner set in a landscape of endless industrial cogs and sparks. You control a piece of metal you set spinning with a swipe, subsequently tapping to leap, and swiping downwards to flip the ground beneath you.
In the endless mode, played in portrait, you try to get as far as possible – easier said than done when massive pieces of machinery regularly want to flatten you, and your power must be constantly replenished by grabbing golden targets.
There’s also a 15-level challenge mode, which plays out in landscape. This is more about pathfinding – getting to the end of each course intact, having collected as many gems as possible along the way. However you play, Spin Addict is a wonderful app with a properly premium feel (bar the inevitable ads, which can be removed for $0.99/99p/AU$1.49).
Leap On! is an endless jumper with a sadistic streak – at least as far as its bounding protagonist goes. The two-eyed ball is tied to a central spiked star by a huge piece of elastic. Whenever you hold the screen, the hero moves in a clockwise direction.
The snag is hitting the spiked star spells instant doom – as does touching anything else that’s black. At first, this mostly means jumping on white orbs, and avoiding the odd lurking blob, but before long, the star starts lobbing all manner of ball-killing stuff your way.
You can fight back by grabbing power ups and smashing the white bits of projectiles, while chasing dual high scores – how many white orbs you hit, and your furthest distance from the star. Leap On! is admittedly a bit one note, but the pacy, chaotic gameplay very much appeals in short bursts.
Built for Speed is a top-down racer with chunky old-school graphics, and a drag-and-drop track editor. Make a track and it’s added to the pool the game randomly grabs from during its three-race mini-tours; other users are the opposition, with you racing their ‘ghosts’.
Handling’s simple – you steer left or right. Winning is largely about finding the racing line, not smacking into tires some idiot’s left in the road, and not drifting too much.
Initially, though, the game’s so sedate you wonder whether someone mistook an instruction to make it “very 80s” by having it seem like the cars are driven by octogenarians. But a few upgrades later and everything becomes nicely zippy.
The only real snag is the matchmaking doesn’t always work, pitting you against pimped-out cars you’ve no chance against. Still, even if you take a sound beating, another tour’s only ever a few races a way.
Knight Saves Queen is a turn-based puzzle game, based on a knight leaping about a chess board. He moves in a standard ‘L’, aiming to bump off every adversary on the board, before rescuing the queen.
Initially, he’s only faced by pawns, but soon other pieces enter the fray, forcing you to carefully plan your path. Over time, allies also appear, allowing you to further manipulate the opposition, which takes pieces every chance it gets.
The bite-sized nature of the game combined with the smart puzzle design make it ideal freebie fare for mobile. We do, however, take exception at needing perfect runs on every level set to unlock the next – unless, of course, you buy coins via IAP.
Still, if nothing else, this forces you to properly tackle every puzzle, rather than blaze through with the least amount of effort.
Flick Soccer is all about scoring goals by booting a ball with your finger. It looks very smart, with fairly realistic visuals and nicely arcade-y ball movement. You can unleash pretty amazing shots as you aim for the targets, and occasionally bean a defender.
The game includes several alternate modes, providing a surprising amount of variation on the basic theme. There’s a speed option that involves flicking at furious speed, and the tense sudden-death Specialist, which ends your go after three failed attempts to hit the target.
Rather more esoteric fare also lurks, demanding you repeatedly hit the crossbar, or smash panes of glass a crazy person has installed in the goalmouth.
Like real-world sport on the TV, Flick Soccer is a bit ad-infested. You can, though, remove ads with a one-off $0.99/99p/AU$1.99 IAP, or – ironically – turn them off for ten minutes by watching an ad.
Drop Wizard Tower is a superb mobile take on classic single-screen arcade platform games like Bubble Bobble. Your little wizard has been thrown in jail by the evil Shadow Order, and must ascend a tower over 50 levels to give his enemies a good ‘wanding’ (or something.)
It’s all very cute, with dinky pixelated enemies, varied level design (skiddy ice; disappearing platforms; watery bits in which you move slowly), and fast-paced boss battles against gargantuan foes.
Most importantly, it’s very much designed for mobile. You auto-run left or right, and blast magic when landing on a platform. Said blasts temporarily stun roaming enemies, which can be booted away, becoming a whirling ‘avalanche’ on colliding with cohorts.
The auto-running bit disarms at first – in most similar games, the protagonist stays put unless you keep a direction button held. But once the mechanics click, Drop Wizard Tower cements itself as a little slice of magic on your iPhone.
This blast from the past (of PC gaming) masquerades as a racer, but often feels like you’re hunting prey – albeit while encased in a suit of speeding metal.
The freeform arenas find you in a dystopian future where people and cows blithely amble about while deranged drivers smash each other to bits. Victories arrive from completing enough laps, wrecking all your opponents, or mowing down every living thing in the vicinity.
In the 1990s, this was shocking to the point of Carmageddon being banned in some countries. Today, the lo-fi violence seems oddly quaint. But the game’s tongue-in-cheek humor survives, sitting nicely alongside bouncy physics, madcap sort-of-racing, and deranged cops attempting to crush you into oblivion should you cross their path.
One Tap Rally distills the top-down mobile racer into a one-thumb effort. Press the screen and you accelerate; let go and you slow down. In the nitros mode, you can also swipe upward for an extra burst of speed.
It feels a bit like slot-racing, but the tracks are organic and free-flowing, rather than rigid chunks of plastic. Learning each bend and straight is essential to get around without hitting the sides – important because such collisions rob you of precious seconds.
You’re also not alone – One Tap Rally pits you against the online ghosts of other players. Each time you better your score, you improve your rank on the current track, ready to face tougher opponents. This affords an extra layer of depth to what was already an elegant, playable mobile racer.
Crazy Taxi is a port of a popular and superb Dreamcast/arcade title from 1999. You belt around a videogame take on San Francisco, hurling yourself from massive hills, soaring through the air like only a crazy taxi can, and regularly smashing other traffic out of the way.
Given the ‘taxi’ bit in the title, fares are important. Getting them where they want to go in good time replenishes the clock. Excite them and you’re awarded bonuses. Go ‘crashy’ rather than ‘crazy’ and the fare will take their chances and leap out of your cab, leaving you without their cash.
Crazy Taxi looks crude, but still plays brilliantly, and even the touchscreen controls work very nicely. For free, you must be online to play, however – a sole black mark in an otherwise fantastic port (and one you can remove with IAP).
Yeah Bunny is an enjoyable platform game featuring a speeding rabbit, who blazes along in a cartoon world, collecting carrots, grabbing keys, and trying to not get impaled on the many spikes some irresponsible dolt has left lying about.
It’s an auto-runner, so controls boil down to tapping the screen to jump at the most opportune moments. This nonetheless affords you plenty of control, such as double-jumping in mid-air for extra distance, or wall-jumping like a bunny ninja.
The game looks superb, with plenty of neat touches like the smoke trail behind the rabbit. And although it can be frustrating when the furry hero is spiked yet again, you can always continue your progress by watching an ad or dipping into your reserve of collected carrots.
In Fish & Trip, you command a single smiling fish, happily swimming in the ocean depths. Using your finger, you direct the fish towards eggs and other stragglers, the latter of which join you to gradually form a school. Unfortunately, everything else in the sea is hungry for a fish dinner.
At first, you’ll spot spiky anemones and the occasional sluggish green fish with big teeth. But eventually, you’ll be zig-zagging through claustrophobic seas, trying to find new friends to keep your school alive, and avoiding massive sharks that show up to the theme from Jaws.
It’s all rather simple, and may eventually pall. But in the short term at least, Fish & Trip is one of those wonderful and rare iPhone games pretty much guaranteed to plaster a smile on your face.
Topsoil, like its subject matter of gardening, is something that only really works if you’re willing to put in the investment. And that’s because it’s a puzzler that’s easy to grasp within seconds, but that rewards long-term play, as you slowly master new strategies to lengthen your games.
The board is a four-by-four grid, into which you add plants. Every four moves you can harvest a plant – or group of adjacent plants – which turns the soil. A reckless approach soon leaves you with non-contiguous chunks of land and no chance of removing loads of plants at once.
Even when planning ahead, the game’s inherently random nature can rapidly end a game. But Topsoil’s charm and gradual drip-feeding of new items to plant makes for a leisurely and enduring brain-teaser ideal for filling spare moments.
There’s a lot going on in 3D racer NASCAR Heat Mobile. There’s the racing bit, obviously, which is rather nicely done. You find yourself on an oval of tarmac, attempting to slipstream and weave your way to the checkered flag, avoiding a horrible pile-up along the way. It all looks rather smart, even if vehicle movement is occasionally suspect; the controls are simple and responsive too.
Away from the racing, you can delve into a meta-game of sorts, erecting buildings to generate resources that support your little race team’s efforts. This can be a bit of a distraction, but adds depth to the game.
And while the entire package doesn’t hold a candle to the madcap racing in the likes of Asphalt, it works nicely if you fancy speeding along in a manner that’s a bit more grounded.
rvlvr. is an easy game to dismiss. Despite the pleasant piano soundtrack and clear visuals, it doesn’t seem like anything special. You get a bunch of interlocking circles with dots on, and must select and rotate them so the puzzle matches the image at the top of the screen. Easy!
Only rvlvr. is anything but. Once you’ve blazed through the initial levels, everything becomes a mite more complicated. You end up staring at half a dozen or more rings with dots liberally sprinkled about, realizing one wrong move might wreck everything you’ve to that point worked so hard for.
This mix of progression and challenge, alongside rvlvr’s quiet elegance, will keep it rooted to your home screen. And that you can skip any of the 15,000(!) puzzle combinations is a nice touch, ensuring you won’t remain stuck on a single test you can’t get your head around.
There’s ambition at the heart of Full of Stars, which so easily could have been yet another run-of-the-mill tap-based survival game.
Much of your time is spent in space, tapping screen edges to deftly weave your ship through space debris. When possible, you scoop up stardust to charge up your weapons system and a hyperdrive that blasts you towards your destination at serious speed.
But Full of Stars is also a role-playing game of sorts, finding you immersed in a plot that puts humanity on the brink. Along with your deft arcade skills, you’ll need to manage resources and make vital decisions to ensure your survival.
It can get repetitive, and the arcade sections are sometimes harsh, but Full of Stars is a commendable effort at trying something different – a story-driven journey that demands both arcade and strategic smarts.
Swordigo is a love letter to the classic side-scrolling platform adventures that blessed 16-bit consoles. You leap about platforms, slice up enemies with your trusty sword, and figure out how to solve simple puzzles, which open up new areas of the game and move the plot onwards.
The plot is, admittedly, nothing special – you’re embarking on the kind of perilous quest to keep evil at bay that typically afflicts videogame heroes. But everything else about Swordigo shines.
The virtual controls are surprisingly solid, the environments are pleasingly varied, and the pace ranges from pleasant quiet moments of solitude to intense boss battles you’ll struggle to survive. All in all, then, a fitting tribute to those much-loved titles of old.
It appears we’ve got to the stage where taping up boxes is considered a viable subject for an iOS game. Bizarrely, though, Tape it Up! appeals.
It takes place on an endless scrolling conveyor belt, with your little dispenser leaping from box to box as you swipe. It’s easy to grasp, but tough to survive when everything’s moving at breakneck speed.
Grab enough coins and you unlock rather more esoteric dispensers that give the game a surreal edge. You might end up sealing boxes with milk, while cows moo in the background, or controlling a little console-style dispenser while an exciting-looking shoot ’em up taunts you by playing itself below.
Ah well – everyone knows taping up boxes is more fun than blowing up spaceships, right?
Playing football on your own can be dull – that is, unless you’re the sporty hero of Footy Golf. As ever, scoring is the main aim – and there’s a goal to be found somewhere on each course. But along the way, you can also collect coins someone’s generously left lying around.
The controls are straightforward (aim with a directional arrow and then let rip); much of the challenge comes in trying to maximize your star rating by reaching the goal using the fewest possible kicks. You’ll also have to navigate increasingly complex courses as you move through a city, caverns, a factory, and a scorching desert.
The game’s a bit ad-infested, with a mildly hateful level unlock mechanism that encourages grinding, but played in bite-sized chunks, it’s definitely more ‘match winner’ than ‘own goal’.
You know when a game’s entire App Store description is “an exciting new thumb-sport” that you’re probably not heading for a title with oodles of depth.

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