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Mega Man legend Keiji Inafune thinks too much of todays game industry is afraid to try new things

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He says overly relying on what has already been made means less diverse games, and wishes the industry would be less defensive.
During his time at Capcom, Keiji Inafune created plenty of gaming magic and helped develop both the first Mega Man and Street Fighter. He then went on to work primarily on Mega Man, but also on other hits such as Onimusha, Dead Rising, and Lost Planet.
He left Capcom 15 years ago, but continues to be an interesting voice in the gaming world. He recently visited the Console Game Developer Conference in South Korea and participated in a panel discussion, transcribed and summarized by This is Game (thanks VGC), where he seemed to suggest that too many sequels are being released nowadays and that developers are afraid to take risks:
„To be clear, it’s not that games that continue a series or build off an existing famous genre are bad. What I mean is that only that is not enough.

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