<!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG-spv-->{"id":1969778,"date":"2021-08-17T22:05:00","date_gmt":"2021-08-17T20:05:00","guid":{"rendered":"http:\/\/nhub.news\/?p=1969778"},"modified":"2021-08-18T01:37:18","modified_gmt":"2021-08-17T23:37:18","slug":"cyberpunk-2077-patch-1-3-is-rather-large-and-comes-with-some-free-dlc","status":"publish","type":"post","link":"http:\/\/nhub.news\/de\/2021\/08\/cyberpunk-2077-patch-1-3-is-rather-large-and-comes-with-some-free-dlc\/","title":{"rendered":"Cyberpunk 2077 patch 1.3 is rather large and comes with some free DLC"},"content":{"rendered":"<p style=\"text-align: justify;\"><b>Coming to PC, consoles, and Stadia &#8222;soon,&#8220; the patch notes for Cyberpunk 2077 outline the most significant changes.<\/b><br \/>\nAs promised earlier today, CD Projekt has posted the notes for Cyberpunk 2077\u2019s big patch 1.3. Coming to PC, consoles, and Stadia \u201csoon,\u201d the patch notes for Cyberpunk 2077 outline the most significant changes. Watch on YouTube You will notice a bit of free DLC will be included with patch 1.3, which consists of an alternate appearance for Johnny Silverhand, a multilayered syn-leather deltajock jacket and luminescent punk jacket, and the Archer Quartz Bandit vehicle which can be purchased in-game after completing the Ghost Town quest. Along with DLC, you can expect some improvements, such as the aforementioned minimap zoom level, which makes things easier to navigate. The developers have also improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC; increased the number of slots for autosaves from 10 to 20; added new sleeping spots for Nibbles in V\u2019s apartment; and thankfully, it\u2019s now possible to use an elevator while carrying a body. That will make things easier. A number of balance changes will also be included, along with some fixes such as an issue with the Nomad Camp, hacking a neutral target, and V looking down after using fast travel. Various issues with elevators have been addressed, minor issues with cyberware have been fixed, quick hacks and scanning have been given the once over, NPC behavior has been improved in combat, and the functionality of some mods has been adjusted. Stability has also been addressed as far as performance, streaming, and memory optimization is concerned, and numerous crash fixes have been applied. Also, a plethora of quests and gigs have had a loving hand brushed upon them, and some console-specific issues have been squashed. For example, PlayStation users will be pleased to know that NPCs will no longer speak after being killed. That\u2019s a relief. The patch notes are rather extensive and can be found at the link, but we\u2019ve posted some of the talking points below. IMPROVEMENTS Improved the minimap\u2019s zoom level when driving, so that it\u2019s more zoomed out and easier to navigate. Automatic Love \u2013 screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two. Added a button that allows reallocating the distribution of Perk points on a character\u2019s skill tree. Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms. Added Database links to Journal entries. Added an accessibility option for center of screen dot overlay which helps with reducing\/avoiding motion sickness. It can be enabled in Settings \u2192 Interface \u2192 Center of screen dot overlay. Fixers will now message V to offer a car for purchase less often. Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC. Added a filter for quest items in the Backpack. Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them. It is now possible to rotate V in the Inventory with a mouse. Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it. Added a comparison tooltip for cyberware. Improved notification when buying cyberware and not meeting the level requirements to equip it. It\u2019s now possible to upgrade crafting components in bulk. Added new sleeping spots for Nibbles in V\u2019s apartment. Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out. Landmine icon will now be grayed out after disarming it. It\u2019s now possible to use an elevator while carrying a body. Happy Together \u2013 Barry now has an updated, more unique appearance. Base item will now be highlighted green like other components if it\u2019s present in the Inventory when crafting the same item of a better quality. BALANCE CHANGES Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster. Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the \u201cAlerted\u201d state. NCPD will no longer react and turn hostile because of dead bodies in Open World activities. NCPD will now also react to hitting NPCs with a non-lethal weapon. Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used. (Don\u2019t Fear) The Reaper \u2014 improved Adam Smasher\u2019s behaviour during the fight. Play It Safe \u2014 improved Oda\u2019s behavior during the fight. Transmission \u2014 improved Placide\u2019s behavior during the fight. Transmission \u2014 increased Placide\u2019s hacking resistance. Cyberpsycho Sighting: Letter of the Law \u2014 improved Cyberpsycho\u2019s behaviour during the fight. Every Breath You Take \u2014 improved Red Menace\u2019s positioning and aim. Increased stats of La Chingona Dorada (Jackie\u2019s iconic pistols). The Rescue \u2014 increased the number of ammo at the beginning of the quest. Introduced minor tweaks and improved balancing of the Contagion quickhack. Improved the Crafting system, so that items with Random quality scale their quality with player\u2019s Crafting skill \u2014 it\u2019s not possible anymore to roll a quality exceeding that of the relevant Crafting skill. The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached. Added more crafting specs for cyberware mods. Added crafting specs for knives (available from the start of the game). Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons. Balancing of crafting specs for clothing mods. Balancing the number of components required to craft clothing. Balancing the number of components required to craft Sandevistan Fragments. Optical Camo cyberware will now be available for purchase from Ripperdocs. Adjusted price of the Sensory Amplifier cyberware mod. Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail. Changed the price and quality of Kerry\u2019s guitar that can be obtained during Gig: Psychofan. GAMEPLAY Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor. Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items. Fixed an issue where hacking a neutral target wasn\u2019t counted towards the Christmas Tree Attack achievement. Tutorial windows about skill checks will no longer pop up when the \u201cUnauthorized\u201d prompt is displayed on devices. V will no longer look down after using fast travel. UI Delamain\u2019s image will no longer get stuck on holocalls when V leaves the car too fast after completing Epistrophy: Badlands. Item tooltip will no longer disappear if its content is too long. Fixed various typos in subtitles, shards, quests and weapons\u2019 descriptions. Added a text message received after failing Epistrophy: North Oak by leaving the Delamain cab. Changed back the name of the fast travel point near V\u2019s apartment to \u201cMegabuilding H10\u201d. Removed some items labeled as \u201cNone\u201d and without proper icons from the inventory. The on-hover menu with multitude of mods on an item in inventory will now show stats properly. Fixed an issue where male variants of the VR tutorial were in Polish for Brazilian Portuguese language version. Black-Market battery mod description will now display strings with item attributes properly. Fixed an issue where the Contagion quickhack button was missing its icon outside of inventory. Status Effects icon of the \u201cCold Blood\u201d perk now looks like a snowflake. Punk Duolayer Tank Top will now be visible in the Inventory when equipped. Added a loading screen tooltip informing about Fast Forward settings. Fixed the Galena \u201cGecko\u201d vehicle\u2019s name next to the \u201cBuy vehicle\u201d prompt. Image in the second message from Nancy Hartley in Holdin\u2019 On\/Killing in the Name will now be displayed properly. Adjusted wording of the Crafting skill progression reward related to upgrade cost reduction. The image displaying Mackinaw MTL1 in the \u201cCall vehicle\u201d menu will now match with the car\u2019s model. Removed debug strings from the \u201cThe Good, The Bad and The Ugly\u201d perk\u2019s tooltip. Icon grouping artifacts will no longer get detached from their respective locations on the map when zooming in\/out. When Stamina Meter is depleted, the appropriate icon will now appear next to the health bar instead of the overload icon. Villefort Alvarado V4F 570 Delegate description will now correctly state that the drive is rear wheeled. The period of the possible occurrence in the description of Synaptic Accelerator in the tooltip will now display a proper value when playing in Polish. Fists description in the weapon wheel will now display an appropriate item type. Fixed text in the shard about Chiba-11 district. Opening Photo Mode and a vendor menu in quick succession will no longer result in freezing the game. Gold iconic loot icons will now be displayed on the minimap. Fixed an instance where hit markers and kill confirmation weren\u2019t visible when destroying enemy turrets. Fixed enemy markers using the incorrect color on unaware enemies \u2013 they will now be yellow instead of red. Fixed an issue when RAM Recovery Rate below 0.50 was not displayed correctly. Fixed an issue when the disassemble item button was displayed incorrectly. Fixed an issue where the buttons on switching mods warning were not working as intended. Fixed the non-functional hinted keys when Breaching Protocol. Removed redundant input hints in the Cyberdeck panel. GRAPHICS, AUDIO, ANIMATION Reinforced Composite-Lined Rocker Foldtop is now properly aligned with V\u2019s legs. Fixed an issue where the Monowire could slightly dislocate male V\u2019s arms and clip through clothes. Fixed an issue in The Heist where Flathead\u2019s case could float outside the hotel room in Konpeki Plaza, blocking the doorway. Fixed an issue where changing music volume in Sound settings affected car radio alongside with the background music. Fixed an issue where Takemura`s voice was doubled while talking to V in the van in Down on the Street. Fixed an issue where some netrunning suits clipped with female V\u2019s legs and male V\u2019s pants. Fixed an issue with the running animation after jumping on downwards or upwards slope. Fixed dust particles, which were sometimes incorrectly displayed. Characters\u2019 skin will no longer become too bright in dark areas. In T he Information, Smasher\u2019s shadow will no longer appear on the elevator\u2019s door after rewinding braindance to the beginning. Fixed Arasaka soldiers spawning on player\u2019s sight when going back upstairs to save Takemura in Search and Destroy. ENVIRONMENT AND LEVELS Fixed various map holes in Watson, City Center, Westbrook, Heywood and Santo Domingo. Fixed faulty pathing for vehicles on the City Center ring road. Fixed multiple places where the player\u2019s character could get stuck permanently. Fixed multiple issues with disappearing environments. Fixed multiple issues with objects popping in on player\u2019s sight. GPS in Biotechnica Flats will no longer lead players to unreachable areas. QUESTS Rearranged shards into correct categories. Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC. Fixed an issue where interrupted holocall would resume along with another call, which could make the NPC appear in other calls and break the next holocall from that NPC. OPEN WORLD Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don\u2019t prevent district achievements from unlocking. Removed redundant loot from the body in the ferris wheel. Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its \u201cBuy Vehicle\u201d quest and possibly the completion of the Autojock achievement. Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small. CINEMATIC DESIGN Fixed an issue causing NPCs to not look at V during various scenes. Fixed an exploit where player was granted a Unity Pistol after each save\/load. V\u2019s facial animations while looking in the mirror will now be played properly. Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher. Fixed an issue where some NPCs could stop performing animations after a longer game session. Fixed multiple issues with NPCs mounting vehicles incorrectly. Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game. Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests. Fixed an issue where Jackie could spawn before the player\u2019s eyes during the half-year montage. Fixed an issue where NPCs\u2019 appearances got randomized when looking away. Fixed an issue where quests and scenes could progress before the loading screen disappeared. MISCELLANEOUS A gift from Judy can now be found in V\u2019s apartment after player receives a text about it after completing her romance side quests. Fixed some story inconsistencies in radio broadcasts. Fixed the blackout effect persisting during Love Like Fire when using certain language settings. PC-SPECIFIC Fixed the issue where tutorial tooltips weren\u2019t correctly displayed on 8k screens. Fixed an issue that caused the game to crash if a save thumbnail was corrupted. Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut. It\u2019s now possible to exit locked scanning overlay by pressing TAB. Added a more compact PC version of the mouse cursor. CONSOLE-SPECIFIC Inner Dead Zone setting will now be applicable also to the game menus. [PlayStation] NPCs will no longer speak after being killed. Improved streaming of city lights. Overwriting a save game when there\u2019s insufficient memory space will no longer corrupt the save. Masks and tubes inside the barn in The Hunt will no longer be invisible. Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town. Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting dialogue, blocking progress. Fixed an issue on PS4 where the meeting scene with Judy and Dolls in Pisces wouldn\u2019t start properly. [Xbox] Fixed an issue in A Cool Metal Fire where a part of the scene in Cassius Ryder\u2019s clinic could be cut off after the fade out. Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.<\/p>\n<script>jQuery(function(){jQuery(\".vc_icon_element-icon\").css(\"top\", \"0px\");});<\/script><script>jQuery(function(){jQuery(\"#td_post_ranks\").css(\"height\", \"10px\");});<\/script><script>jQuery(function(){jQuery(\".td-post-content\").find(\"p\").find(\"img\").hide();});<\/script>","protected":false},"excerpt":{"rendered":"<p>Coming to PC, consoles, and Stadia &#8222;soon,&#8220; the patch notes for Cyberpunk 2077 outline the most significant changes. As promised earlier today, CD Projekt has posted the notes for Cyberpunk 2077\u2019s big patch 1.3. Coming to PC, consoles, and Stadia \u201csoon,\u201d the patch notes for Cyberpunk 2077 outline the most significant changes. Watch on YouTube [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1969777,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[93],"tags":[],"_links":{"self":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/1969778"}],"collection":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/comments?post=1969778"}],"version-history":[{"count":1,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/1969778\/revisions"}],"predecessor-version":[{"id":1969779,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/1969778\/revisions\/1969779"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/media\/1969777"}],"wp:attachment":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/media?parent=1969778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/categories?post=1969778"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/tags?post=1969778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}