<!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG-spv-->{"id":466076,"date":"2017-04-01T20:12:00","date_gmt":"2017-04-01T18:12:00","guid":{"rendered":"http:\/\/nhub.news\/?p=466076"},"modified":"2017-04-01T17:16:46","modified_gmt":"2017-04-01T15:16:46","slug":"an-interview-with-games-developer-john-evelyn","status":"publish","type":"post","link":"http:\/\/nhub.news\/de\/2017\/04\/an-interview-with-games-developer-john-evelyn\/","title":{"rendered":"An interview with games developer John Evelyn"},"content":{"rendered":"<p style=\"text-align: justify;\"><b>Evelyn, developer of The Collage Atlas and Skyrocket story, discusses what tools and programming languages he uses, and the secret behind making a great game,Cloud and Infrastructure,Developer ,software development,Gaming<\/b> <br \/>The indie games market is booming, thanks in part to simple tools which have to some extent democratised games development, and in part to easier routes to market (IndieGogo, KickStarter and Steam Greenlight&#8230;<\/p>\n<p><span>\u00a9 Source: <a href=\"http:\/\/www.computing.co.uk\/ctg\/interview\/3005662\/an-interview-with-games-developer-john-evelyn\" target=\"_blank\">http:\/\/www.computing.co.uk\/ctg\/interview\/3005662\/an-interview-with-games-developer-john-evelyn<\/a><br \/>\nAll rights are reserved and belongs to a source media.<\/span><\/p>\n<script>jQuery(function(){jQuery(\".vc_icon_element-icon\").css(\"top\", \"0px\");});<\/script><script>jQuery(function(){jQuery(\"#td_post_ranks\").css(\"height\", \"10px\");});<\/script><script>jQuery(function(){jQuery(\".td-post-content\").find(\"p\").find(\"img\").hide();});<\/script>","protected":false},"excerpt":{"rendered":"<p>Evelyn, developer of The Collage Atlas and Skyrocket story, discusses what tools and programming languages he uses, and the secret behind making a great game,Cloud and Infrastructure,Developer ,software development,Gaming The indie games market is booming, thanks in part to simple tools which have to some extent democratised games development, and in part to easier routes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":466075,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[93,143],"tags":[],"_links":{"self":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/466076"}],"collection":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/comments?post=466076"}],"version-history":[{"count":1,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/466076\/revisions"}],"predecessor-version":[{"id":466077,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/466076\/revisions\/466077"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/media\/466075"}],"wp:attachment":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/media?parent=466076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/categories?post=466076"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/tags?post=466076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}