<!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG-spv-->{"id":467407,"date":"2017-04-03T02:12:00","date_gmt":"2017-04-03T00:12:00","guid":{"rendered":"http:\/\/nhub.news\/?p=467407"},"modified":"2017-04-02T23:16:44","modified_gmt":"2017-04-02T21:16:44","slug":"games-development-an-interview-with-solar-sail-games","status":"publish","type":"post","link":"http:\/\/nhub.news\/de\/2017\/04\/games-development-an-interview-with-solar-sail-games\/","title":{"rendered":"Games development: An interview with Solar Sail Games"},"content":{"rendered":"<p style=\"text-align: justify;\"><b>Indie game development firm discusses the tools and techniques it uses to create its products, and also reveals the secret behind making a great game,Cloud and Infrastructure,Developer ,software development,Cloud,Gaming,unity<\/b> <br \/>In the third part of our series on indie games development, we speak to Solar Sail Games, brainchild of Tancred Dyke-Wells, creator and art director of the Nintendo Art Academy and Battalion Wars series,&#8230;<\/p>\n<p><span>\u00a9 Source: <a href=\"http:\/\/www.computing.co.uk\/ctg\/interview\/3005762\/games-development-an-interview-with-solar-sail-games\" target=\"_blank\">http:\/\/www.computing.co.uk\/ctg\/interview\/3005762\/games-development-an-interview-with-solar-sail-games<\/a><br \/>\nAll rights are reserved and belongs to a source media.<\/span><\/p>\n<script>jQuery(function(){jQuery(\".vc_icon_element-icon\").css(\"top\", \"0px\");});<\/script><script>jQuery(function(){jQuery(\"#td_post_ranks\").css(\"height\", \"10px\");});<\/script><script>jQuery(function(){jQuery(\".td-post-content\").find(\"p\").find(\"img\").hide();});<\/script>","protected":false},"excerpt":{"rendered":"<p>Indie game development firm discusses the tools and techniques it uses to create its products, and also reveals the secret behind making a great game,Cloud and Infrastructure,Developer ,software development,Cloud,Gaming,unity In the third part of our series on indie games development, we speak to Solar Sail Games, brainchild of Tancred Dyke-Wells, creator and art director of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":467406,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[93,143],"tags":[],"_links":{"self":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/467407"}],"collection":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/comments?post=467407"}],"version-history":[{"count":1,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/467407\/revisions"}],"predecessor-version":[{"id":467408,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/posts\/467407\/revisions\/467408"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/media\/467406"}],"wp:attachment":[{"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/media?parent=467407"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/categories?post=467407"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nhub.news\/de\/wp-json\/wp\/v2\/tags?post=467407"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}