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Google Stadia highlights absolute need for unlimited data

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As we inch nearer to Google Stadia’s full launch, it’s becoming clear what this possible new age in computing means. Before now, cloud computing was mostly
As we inch nearer to Google Stadia’s full launch, it’s becoming clear what this possible new age in computing means. Before now, cloud computing was mostly relegated to tasks that could be sent, computed remotely, then returned without gouging your bandwidth’s eyes out. Now, when there’s graphics involved, things are a little different.
It’s relatively simple to figure out how much data Google Stadia’s game-playing cloud computing service will require when it goes live. Stadia “supports a range of resolutions and internet speeds”, so technically you COULD get away with gaming at the lowest possible settings and not worry too much about your data allotment per-month. But let’s do some math.
Above you’ll see the standard Stadia range of resolutions and internet speeds it expects you’ll be working with. On the very smallest side, we’ve got an apparent 720p resolution and 60fps (frames per second) refresh rate. That least-possible scenario is 5Mbps, which turns into 2.

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