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Assassin's Creed Mirage will be smaller because Ubisoft knows big games are getting tiresome

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Whenever I think of an Ubisoft RPG, the first thing that comes into my head is « Those games are too goddamn big. » It seems I'm not the only one who shares that sentiment, and the develo
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Whenever I think of an Ubisoft RPG, the first thing that comes into my head is « Those games are too goddamn big. » It seems I’m not the only one who shares that sentiment, and the developer is all too aware that people are starting to get a little burned out on gigantic open worlds.
It’s a relief, then, that Assassin’s Creed Mirage (opens in new tab) is going to be doing a bit of downscaling. Speaking to GamesRadar (opens in new tab), creative director Stéphane Boudon says the community has been at the forefront of shaping the latest entry in the series. « Origins, Odyssey, Valhalla, they are all great games with the promise to live an epic journey in a strong fantasy, » he said. « Their scopes have been calibrated to fulfil those ambitions as they all embrace the RPG mechanics. 
« But amongst our fans, we started hearing the desire for a character-driven story, focused on the core pillars of the first ACs on a more intimate scale.

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