Home United States USA — software Hideo Kojima says Death Stranding was 'too unique', OD's going to be...

Hideo Kojima says Death Stranding was 'too unique', OD's going to be 'completely different', but Physint's an espionage game so 'you can make it in your sleep'

53
0
SHARE

The man loves falling down virtual mountains.
It’s been a busy old year for Hideo Kojima and Kojima Productions, with the release of Death Stranding 2 earlier this year (the inevitable PC version is yet to be given a release date), two film adaptations of the series—one live action, one animated—in the works, as well as an anime being cooked up at Disney+. Oh yeah, there’s also the three other games the company has in development: horror title OD, espionage game PhysInt, and an untitled collaboration with Niantic (of Pokemon GO fame).
Kojima’s been doing a round of interviews to see out the year, and the latest with the Japanese outlet Ananweb sees him reflecting on all of these game projects. As ever, Kojima says he doesn’t think of Death Stranding 2 as « finished » because « I actually wanted to continue until around September. »
Kojima says that the studio’s games « have to be unique and sell to a certain extent. This is difficult. Our previous game, Death Stranding, was too unique, so we had to carefully adjust the balance to broaden the audience for this one. » The example he gives is a snowy mountain that’s twice as high as anything in the previous game:
« When we gathered monitors and played it for the first time, everyone fell from the top of the mountain to the bottom.

Continue reading...