<!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG-spv-->{"id":1284587,"date":"2018-12-02T23:34:00","date_gmt":"2018-12-02T21:34:00","guid":{"rendered":"http:\/\/nhub.news\/?p=1284587"},"modified":"2018-12-03T02:36:05","modified_gmt":"2018-12-03T00:36:05","slug":"red-dead-redemption-2-molly-returns-to-camp-in-patch-1-01","status":"publish","type":"post","link":"http:\/\/nhub.news\/fr\/2018\/12\/red-dead-redemption-2-molly-returns-to-camp-in-patch-1-01\/","title":{"rendered":"Red Dead Redemption 2: Molly returns to camp in patch 1.01"},"content":{"rendered":"<p style=\"text-align: justify;\"><b>Rockstar has released the patch notes for Title Update 1.01, and fixed Molly&rsquo;s disappearing from camp.<\/b><br \/>\nRockstar has released the patch notes for Title Update 1.01, which has fixed Molly\u2019s disappearance from camp.<br \/>The Red Dead Online beta dropped on Friday with patch 1.01, but there were a number of fixes in the update too, including the return of Molly, who could go missing from players\u2019 camp after the American Distillation mission.<br \/>Fixes for bugs affecting story mode companions are as follows, for both PS4 and Xbox One: Fixed an issue where retrying a checkpoint during the mission \u2018Polite Society, Valentine Style\u2019 would cause multiple companions to be missing from Camp Fixed an issue causing Molly to be missing from Camp following the mission \u2018American Distillation\u2019 Fixed an issue in the mission \u2018Outlaws from the West\u2019 where the player lost the ability to talk with Dutch when playing in first person Fixed an issue in the mission \u2018The Fine Art of Communications\u2019 where players lost the ability to speak with companions<br \/>The Online beta is causing frustration amongst players with the rate at which they can earn currency and the prices of items taking flak .<br \/>Matt\u2019s spent some time in the Wild West and has called Red Dead Online \u201c GTA with all the bloat removed .\u201d<br \/>You can check out the extensive list of patch notes below: Title Update adds in access to the Red Dead Online Beta Fixed an issue where animals were triggering \u2018Dynamic Kill Cams\u2019 despite being set to \u2018Disabled\u2019 in settings Fixed an issue where changing controller layout while using binoculars could lead to the player being unable to study or track animals Fixed an issue with first-person auto aim when aiming behind on a wagon Fixed an issue where retrying a checkpoint during the mission \u2018Polite Society, Valentine Style\u2019 would cause multiple companions to be missing from Camp Fixed an issue causing Molly to be missing from Camp following the mission \u2018American Distillation\u2019 Fixed an issue in the mission \u2018Outlaws from the West\u2019 where the player lost the ability to talk with Dutch when playing in first person Fixed an issue in the mission \u2018The Fine Art of Communications\u2019 where players lost the ability to speak with companions Fixed an issue where players would not get access to all their weapons in the Epilogue if they failed a specific stage in the mission \u2018Red Dead Redemption\u2019 Fixed an issue where players could lose a weapon looted from Valentine after restarting missions from a checkpoint Fixed an issue where the incorrect set of Cigarette Cards could be removed when mailing a complete set at the Post Office Fixed an issue where players could lose some of the Gunslinger photographs from Calloway Fixed an issue that allowed donation of documents to the Camp donation box Fixed an issue where players could get stuck in an animation loop after hip firing their pistol and then swapping to their bow Fixed an issue where players could get stuck equipping and putting away the bow on horseback after equipping it from the weapon wheel Fixed an issue where a weapon\u2019s custom grip could be replaced with a default grip after swapping with a defeated enemy\u2019s weapon Added safeguards against characters becoming invisible when changing outfits Fixed an issue where a hole in the terrain would appear near the Railroad Camp and surrounding area Fixed general issues which caused a player to be unable to take cover via buildings\/objects\/etc. Fixed an issue where alligators were unable to kill a hogtied NPC while on land Fixed an issue where predators would get stuck if they could not reach the player Fixed an issue where picking up the Legendary Lake Sturgeon, caused the player to be unable to equip weapons as well as drop or stow the fish Fixed an issue where players were unable to shoot during a duel when using certain controllers Fixed an issue with the number of bump attempts within a set amount of time would cause the players to become Wanted Fixed an issue where players would become Wanted, even after complying and removing their mask as requested by the law Fixed an issue in the mission \u2018Black and White Chain Gang\u2019 \u2013 Stage 2 \u2013 where the player would become Wanted for fighting an NPC required to access one of the Posters Fixed an issue where players who fired a warning shot when intimidating an NPC, would cause the intimidation fail and the NPC to flee Fixed an issue where NPCs would stop being witnesses, even if not successfully intimidated Fixed an issue where the player would become Wanted for a warning shot when no NPC was visible or nearby Fixed an issue where witnesses would report the same corpse that previously been reported to the law Fixed an issue at Fort Wallace where the Army would try and report crimes, even though they were unable to leave the fort Fixed general issues associated with the law being unable to arrest players Fixed an issue in the mission \u2018Outlaws from the West\u2019 where players could get stuck by repeatedly punching the NPC during interrogation Fixed an issue in the mission \u2018Outlaws from the West\u2019 where the horse could get stuck in the barn Fixed an issue in the mission \u2018Outlaws from the West\u2019 where players could get stuck duelling Fixed an issue in the mission \u2018Enter, Pursued by a Memory\u2019 where the mission would not fail after players pushed their Companion off of a cliff Fixed an issue where players were unable to move after completing the mission \u2018Enter, Pursued by a Memory\u2019 Fixed an issue in the mission \u2018Americans At Rest\u2019 where players could become stuck in the view of their satchel during the fight Fixed an issue in the mission \u2018Polite Society, Valentine Style\u2019 where players could become invisible after retrying a checkpoint Fixed an issue in the mission \u2018Money Lending and Other Sins I\u2019 where players could lose control when attempting to launch the introduction cutscene while using specific Kit items Fixed a progression issue in the mission \u2018Good, Honest, Snake Oil\u2019 Fixed an issue in the mission \u2018Paying a Social Call\u2019 where it was possible to block entry to the cabin with a chair Fixed an issue in the mission \u2018The Sheep and the Goats\u2019 where the mission could fail for a companion dying while playing through the mission quickly Fixed an issue in mission \u2018A Quiet Time\u2019 where the interior of the Saloon would disappear after repeatedly exiting the Saloon Fixed an issue in the mission \u2018Blessed are the Meek?\u2019 where progress would stop after reaching the horses Fixed an issue in the mission \u2018Exit Pursued By A Bruised Ego\u2019 where progress in the mission was stopped if players were unable to pick up the rabbit and it became rotten Fixed an issue in the mission \u2018Exit Pursued by a Bruised Ego\u2019 where players were unable to exit the crafting menu if their Satchel was already full of Plain Game Fixed an issue in the mission \u2018The Fine Joys of Tobacco\u2019 where mission progress stops if the in-game Companion falls off their horse during the escape Fixed an issue in the mission \u2018Magicians for Sport\u2019 where progress stopped after inspecting all clues Fixed an issue where players could become locked outside the bank in the mission \u2018Sodom? Back to Gomorrah\u2019 Fixed an issue where replaying the mission \u2018Angelo Bronte, a Man of Honor\u2019 then immediately loading an autosave would load players into an incorrect point in the Story Fixed an issue in the mission \u2018No, No and Thrice, No\u2019 where companions could become invisible, preventing progression Fixed a progression issue in the mission \u2018Country Pursuits\u2019 Fixed an issue in the mission \u2018Savagery Unleashed\u2019 where progress could stop during the grapple sequence Fixed an issue in the mission \u2018Archeology for Beginners\u2019 where progress could stop after equipping binoculars Fixed an issue in the mission \u2018Favored Sons\u2019 where progress could stop if all soldiers were killed while surrendering Fixed an issue in the mission \u2018The Fine Art of Conversations\u2019 where progress could stop during the escape stage if a large pelt was stowed on the player\u2019s horse. Fixed an issue in the mission \u2018The Wheel\u2019 where progress could stop when returning the wagon Fixed an issue in the mission \u2018Home of the Gentry?\u2019 where the end cutscene could fail to play Fixed an issue in the mission \u2018A Quick Favor for an Old Friend\u2019 where a Companion\u2019s horse could become invisible after players failed and retried the mission Fixed an issue in the mission \u2018An Honest Day\u2019s Labors\u2019 where enemies would stop reacting if you ran ahead of your Companion Fixed an issue in the mission \u2018An Honest Day\u2019s Labors\u2019 where players could become stuck on a loading screen after skipping the introduction cutscene Fixed an issue in the mission \u2018A New Future Imagined\u2019 where progress could stop after rowing to the correct location Fixed an issue in the mission \u2018High and Low Finance\u2019 where players could fail for being spotted while using a throwing knife Fixed an issue in the mission \u2018High and Low Finance\u2019 where players could lose control after stealth killing a guard Fixed an issue in the mission \u2018That\u2019s Murfree Country\u2019 where Charles would get stuck after colliding with players on horseback Fixed an issue during the Chez Porter Robbery where Javier would not mount his horse in Camp, preventing progress Fixed an issue where Javier could remain stationary on his horse after the Chez Porter Home Robbery Fixed an issue where players could become stuck if grappled from behind during the Aberdeen Pig Farm Robbery Fixed an issue in the Winton Holmes mission where the pelt could disappear after skinning the cougar Fixed an issue with the Winton Holmes mission where players would be unable to sell the pelt Fixed an issue with Kieran\u2019s fishing Activity where loss of player control could occur while fishing Fixed an issue with the Poker Activity where players could lose control when sitting down Fixed an issue where the in-game HUD could disappear when trying to play Five Finger Fillet Activity in Camp Fixed an issue where players could become locked in a room during a Chance Encounter in Valentine Fixed an issue with Ranters, Ravers and Campaigners that caused loss of player control during some Chance Encounters Fixed issues associated with Legendary Animals being killed by something other than actions by players, preventing Challenges from being completed Fixed an issue where the blips for previously completed Loansharking missions would re-appear as locked missions on the map Fixed an issue in the mission \u2018Enter, Pursued by a Memory\u2019 where players could be prevented from completing the \u201cKill all wolves without taking any damage\u201d mission goal Fixed an issue where a Companion warps in a cutscene for the mission \u2018Paying a Social Call\u2019 Fixed an issue in the mission \u2018Money Lending and Other Sins III\u2019 where ambient pedestrians could interfere with the mission when re-launched through the pause menu. Fixed an issue in the mission \u2018Pouring Forth Oil IV\u2019 which could prevent some of Arthur\u2019s dialogue from playing during the mission Fixed an issue in the mission \u2018An American Pastoral Scene\u2019 where your companion could start driving the stagecoach in the wrong direction Fixed an issue in the mission \u2018American Distillation\u2019 when players chose the path on the right, but instead took the path on the left Fixed an issue in the mission \u2018Sodom? Back to Gomorrah\u2019 where companions and some lawmen could be missing their weapons when players used 1st person perspective Fixed an issue where the game would not create an autosave upon completion of the mission \u2018Dear Uncle Tacitus\u2019 Fixed an issue in the mission \u2018Favored Sons\u2019 where ambient music would play instead of mission score Fixed an issue in the mission \u2018My Last Boy\u2019 where dialogue would repeat during the rides Fixed an issue in the mission \u2018Uncle\u2019s Bad Day\u2019 where players could begin the mission without any arrows for the Bow if the mission was launched through the Progress section of the pause menu Fixed an issue with the log not updating correctly in the mission \u2018Duchesses and Other Animals\u2019 Fixed an issue in the mission \u2018The Artist\u2019s Way III\u2019 where the paintings could be missing from the gallery Fixed an issue in Poker where the message \u201cHelp section updated\u201d would incorrectly display when starting new games Fixed an issue that caused some dead Bucks to duplicate after player collisions Fixed an issue with Gunsmiths where players could enter the catalogue incorrectly Fixed a streaming issue with buildings in Castors Ridge Fixed an issue where players could become trapped between two companions in Camp Fixed a general issue where players were prompted to perform a stealth kill, but instead just tackled the target Fixed an issue in the mission \u2018Good, Honest, Snake Oil\u2019 where using the cinematic camera caused players to loop around instead of following the set route Fixed general issues associated with players being able to greet\/antagonize\/rob NPCs endlessly Fixed general issues associated with NPCs heads\/bodies twisting the wrong way when interacting with players Fixed an issue where players would clip into the train carriages when jumping\/climbing over them Fixed an issue where players would ragdoll if they tried to climb over a small wall with low clearance Fixed an issue where players could get locked into a conversation with an NPC who was behind a wall Fixed an issue with player navigation where it got stuck after not being able to find a route to a Waypoint Fixed an issue where players shooting an NPC\u2019s horse meant the NPC would not retaliate Fixed an issue where an NPC would holster their gun but still enter combat Fixed an issue where players attempting to cure poison would result in them being poisoned again after drinking a health cure Fixed an issue where players animations would make stealth unpredictable at times Fixed general issues associated with players not being able to interact with their horse when moving at high speeds Fixed an issue where prompts to speak with companions, NPCs, etc. were lost if using cinematic perspective Various other minor fixes<\/p>\n<script>jQuery(function(){jQuery(\".vc_icon_element-icon\").css(\"top\", \"0px\");});<\/script><script>jQuery(function(){jQuery(\"#td_post_ranks\").css(\"height\", \"10px\");});<\/script><script>jQuery(function(){jQuery(\".td-post-content\").find(\"p\").find(\"img\").hide();});<\/script>","protected":false},"excerpt":{"rendered":"<p>Rockstar has released the patch notes for Title Update 1.01, and fixed Molly&rsquo;s disappearing from camp. Rockstar has released the patch notes for Title Update 1.01, which has fixed Molly\u2019s disappearance from camp.The Red Dead Online beta dropped on Friday with patch 1.01, but there were a number of fixes in the update too, including [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1284586,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[93,143],"tags":[],"_links":{"self":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts\/1284587"}],"collection":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/comments?post=1284587"}],"version-history":[{"count":1,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts\/1284587\/revisions"}],"predecessor-version":[{"id":1284588,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts\/1284587\/revisions\/1284588"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/media\/1284586"}],"wp:attachment":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/media?parent=1284587"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/categories?post=1284587"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/tags?post=1284587"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}