<!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG-spv-->{"id":1289209,"date":"2018-12-06T00:24:00","date_gmt":"2018-12-05T22:24:00","guid":{"rendered":"http:\/\/nhub.news\/?p=1289209"},"modified":"2018-12-06T06:07:21","modified_gmt":"2018-12-06T04:07:21","slug":"virtuos-offers-dev-advice-on-porting-games-to-the-switch","status":"publish","type":"post","link":"http:\/\/nhub.news\/fr\/2018\/12\/virtuos-offers-dev-advice-on-porting-games-to-the-switch\/","title":{"rendered":"Virtuos offers dev advice on porting games to the Switch"},"content":{"rendered":"<p style=\"text-align: justify;\"><b>Geek.com published an interview with Virtuos, a video\u00c2 game outsourcing studio\u00c2 known for porting big third-party titles like Dark Souls: Remastered a<\/b><br \/>\n&#8211; Virtuos discusses the process of porting big, third-party games to the Nintendo Switch.<br \/>Geek.com recently published an interview with Virtuos, a video game outsourcing studio known for porting big third-party titles like Dark Souls: Remastered, Starlink: Battle for Atlas, L. A. Noire, and many more.<br \/>This is a great interview for developers interested in learning a bit more about how Virtuos goes about porting titles to the Switch, and what to consider when porting their own games to the console as well.<br \/>When asked about how much Virtuos knew about the Switch&rsquo;s hardware before working on its first project, the studio mentioned that Nintendo offered up a prototype of the console first to get acquainted.<br \/>\u00ab\u00a0Nintendo had already introduced us to the hardware, and let us see a prototype before we began working on any projects so we knew quite a bit,\u00a0\u00bb the studio explains. \u00ab\u00a0It was only a few months after this that we began our work on L. A. Noire. By that time, we were already familiar with the hardware manuals and early versions of the SDK.\u00a0\u00bb<br \/>Developing games comes with many challenges, and so does porting one over to the Switch. Compared to other consoles, the Switch comes with a handful of features to be considered when developing a port (like handheld vs. docked performance, technical trade-offs).<br \/>\u00ab\u00a0The power differences posed a challenge, but nothing that can\u2019t be overcome. GPUs are highly scalable, while CPUs can be a little more tricky,\u00a0\u00bb Virtuos says.<br \/>\u00ab\u00a0For example, when in handheld mode, we try to take advantage of the small screen by reducing post-processing workload and other rendering optimizations.\u00a0\u00bb<br \/>\u00ab\u00a0Other challenges usually come from the games themselves, and the unique ways they were put together,\u00a0\u00bb the studio adds. \u00ab\u00a0A typical example could be bringing an older 32-bit game to a 64-bit platform, where you need to carefully plan your initial development stage so that you get to something playable as soon as possible.\u00a0\u00bb<br \/>As far as giving advice to other developers, Virtuos stresses the importance of being flexible&#8211; what may have worked for one studio might not work for another.<br \/>\u00ab\u00a0Common areas to focus should be data compression, forward vs deferred rendering, vertex processing and a scalable threading model.\u00a0\u00bb<br \/>\u00ab\u00a0Teams should also start considering Lotcheck requirements from the beginning, especially for features that involve multiplayer or something non-standard, in order to avoid surprises during the final phase of bug fixing.\u00a0\u00bb<br \/>Interested developers should be sure to read the entire piece over at Geek.com, it&rsquo;s well worth the read.<\/p>\n<script>jQuery(function(){jQuery(\".vc_icon_element-icon\").css(\"top\", \"0px\");});<\/script><script>jQuery(function(){jQuery(\"#td_post_ranks\").css(\"height\", \"10px\");});<\/script><script>jQuery(function(){jQuery(\".td-post-content\").find(\"p\").find(\"img\").hide();});<\/script>","protected":false},"excerpt":{"rendered":"<p>Geek.com published an interview with Virtuos, a video\u00c2 game outsourcing studio\u00c2 known for porting big third-party titles like Dark Souls: Remastered a &#8211; Virtuos discusses the process of porting big, third-party games to the Nintendo Switch.Geek.com recently published an interview with Virtuos, a video game outsourcing studio known for porting big third-party titles like Dark [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1289208,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[93],"tags":[],"_links":{"self":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts\/1289209"}],"collection":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/comments?post=1289209"}],"version-history":[{"count":1,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts\/1289209\/revisions"}],"predecessor-version":[{"id":1289210,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/posts\/1289209\/revisions\/1289210"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/media\/1289208"}],"wp:attachment":[{"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/media?parent=1289209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/categories?post=1289209"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nhub.news\/fr\/wp-json\/wp\/v2\/tags?post=1289209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}