<!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG:--><!--DEBUG:dc3-united-states-software-in-english-pdf-2--><!--DEBUG-spv-->{"id":1687339,"date":"2020-07-31T15:34:00","date_gmt":"2020-07-31T13:34:00","guid":{"rendered":"http:\/\/nhub.news\/?p=1687339"},"modified":"2020-08-02T21:31:42","modified_gmt":"2020-08-02T19:31:42","slug":"halo-infinite-dev-admits-it-has-work-to-do-on-graphics","status":"publish","type":"post","link":"http:\/\/nhub.news\/ru\/2020\/07\/halo-infinite-dev-admits-it-has-work-to-do-on-graphics\/","title":{"rendered":"Halo Infinite dev admits it has \u201cwork to do\u201d on graphics"},"content":{"rendered":"<p style=\"text-align: justify;\"><b>343 Industries has addressed feedback on Halo Infinite&#8217;s campaign reveal in a blog post which acknowledges the team &#171;still has work to do&#187; on the game.<\/b><br \/>\n343 Industries has addressed fan feedback on Halo Infinite\u2019s campaign reveal in a blog post which goes over the game\u2019s fidelity, art style, and acknowledges the team still \u201chas work to do.\u201d<br \/>Halo Infinite studio 343 Industries has addressed fan feedback in a blog post, which reiterates what players saw in the campaign gameplay demo was a work-in-progress, but acknowledges it still has work to do on the game.<br \/>The blog post states that the team has heard the feedback regarding the visuals in the game\u2019s campaign demo, and is aware of the debate regarding the \u201coverall art style and visual fidelity.\u201d<br \/>According to the blog post, as far as styling, the team was aiming for a more \u201cclassic\u201d art style.<br \/>\u201cBased on our learnings from Halo 4, Halo 5, and Halo Wars 2 \u2013 along with strong community feedback \u2013 we decided to shift back towards the legacy aesthetics that defined the original trilogy,\u201d states 343 in the blog post.<br \/>\u201cWith Halo Infinite, we\u2019re returning to a more \u2018classic\u2019 art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, \u201ccleaner\u201d models and objects with less \u201cnoise\u201d, though it doesn\u2019t mean less detail. While we appreciate this may not be everyone\u2019s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.\u201d<br \/>Visual fidelity and the negative feedback surrounding \u201ccharacters and objects appearing flat, simplistic and plastic-like,\u201d was also addressed. So was feedback regarding the game\u2019s lighting appearing to feel \u201cdull and flat,\u201d with object pop-in.<br \/>\u201cWe\u2019ve read your comments, we\u2019ve seen the homemade examples of retouched content, and yes we\u2019ve heard the Digital Foundry assessments.<br \/>\u201cIn many ways, we are in agreement here \u2013 we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.\u201d<br \/>The post also confirms the campaign build shown in the gameplay demo was an early \u201cwork-in-progress\u201d build, which still needed to be polished.<br \/>\u201cWhile some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess.\u201d<br \/>It goes on to state the team is working to address some of the feedback around \u201cdetail, clarity, and overall fidelity.\u201d to make sure the game features a \u201cbeautiful world for players to explore\u201d when the game releases.<br \/>The post also clarified that 4k 60fps is the target for the campaign on Xbox Series X. For PC users, there will be \u201cplenty of settings that you can tweak to create the experience you want,\u201d and more details will be provided in the coming months.<br \/>Halo Infinite is coming out this holiday on PC, Xbox One, and Xbox Series X.<\/p>\n<script>jQuery(function(){jQuery(\".vc_icon_element-icon\").css(\"top\", \"0px\");});<\/script><script>jQuery(function(){jQuery(\"#td_post_ranks\").css(\"height\", \"10px\");});<\/script><script>jQuery(function(){jQuery(\".td-post-content\").find(\"p\").find(\"img\").hide();});<\/script>","protected":false},"excerpt":{"rendered":"<p>343 Industries has addressed feedback on Halo Infinite&#8217;s campaign reveal in a blog post which acknowledges the team &#171;still has work to do&#187; on the game. 343 Industries has addressed fan feedback on Halo Infinite\u2019s campaign reveal in a blog post which goes over the game\u2019s fidelity, art style, and acknowledges the team still \u201chas [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1687338,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[93],"tags":[],"_links":{"self":[{"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/posts\/1687339"}],"collection":[{"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/comments?post=1687339"}],"version-history":[{"count":1,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/posts\/1687339\/revisions"}],"predecessor-version":[{"id":1687340,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/posts\/1687339\/revisions\/1687340"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/media\/1687338"}],"wp:attachment":[{"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/media?parent=1687339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/categories?post=1687339"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nhub.news\/ru\/wp-json\/wp\/v2\/tags?post=1687339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}