With one beta down and another on the way, the developers of For Honor are gearing up for a big launch as their multiplayer-focussed hack-and-slash prepares to go live.
But the game’s focus on fast-paced technical combat has led to some concerns that its use of peer-to-peer networking rather than dedicated servers may upset its delicate competitive balance.
In particular, people are worried that the P2P networking may give the hosting player an unfair advantage.
On this latter point, the game’s creative director, Jason Vandenberghe, is adamant that no host advantage exists.
In a recent interview with TechRadar , the developer said, “The way that our network system is built is that it’s built around everything being 100% fair. So what you’re seeing is what I’m seeing at the same time, there’s no visual advantage in the game.”
Vandenberghe says the reason for the confusion has come about because of the shortcomings of other P2P technologies (he says it’s perfectly reasonable to be scared based on the technology’s performance in the past), whereas For Honor isn’t a traditional peer-to-peer system.