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GDC 2018: NVIDIA Adds new Ansel and Highlights features to GeForce Experience

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Building upon the momentum of being included in the two most popular PC games in the world, PlayerUnknown’s Battlegrounds and Fortnite, (previously known as ShadowPlay Highlights) is expanding to even more titles. Support for Call of Duty: WWII and Tekken 7 are available now, with Dying Light: Bad Blood and Escape from Tarkov coming soon. For those unfamiliar with NVIDIA Highlights, it’s a feature that when integrated into a game, allows for the triggering of automatic screen recording when specific events happen. For example, think of the kill cam in Call of Duty. When enabled, Highlights will save a recording whenever the kill cam is triggered, allowing you to share exciting gameplay moments without having to think about it. Animated GIF support has also been added to NVIDIA Highlights, allowing users to share shorter clips to platforms including Facebook, Google Photos, or Weibo. In addition to supporting more games and formats, NVIDIA has also released the, as well as plugins for Unreal Engine and Unity platforms. Previously, NVIDIA was working with developers to integrate Highlights into their games, but now developers will have the ability to add the support themselves. Hopefully, these changes mean a quicker influx more titles with Highlights support, compared to the 16 currently supported titles. In addition to enhancements in Highlights, NVIDIA has also launched a new sharing site for screen captures performed with the Ansel in-game photography tool. The new lets users upload and share their captures from any Ansel supported game. Screenshots uploaded to are tagged with the specific game the capture is from, making it easy for users to scroll through all of the uploaded captures from a given title.

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