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The best Android games of 2018: our top picks

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A selection of superb mobile games that make Google-powered phones and tablets come alive.
It’s been ten years since Android was first announced and in that time we’ve seen hundreds of thousands of games hit the Google Play Store, but obviously not all of them are high quality, and with so many available it can be tricky to make sure you’re putting your cash in the right place.
Some titles are expensive and nothing more than just poor ports of a console game. Others are only a meagre amount but are genuinely more entertaining and enthralling than anything found on a console a few years ago.
When deciding what Android game is best for you, well… you’ve got a few choices to consider.
Firstly, remember that you won’t have just one game on the go at any one time. You might have a title that’s great for playing on the sofa or commute, and one when queuing at the bank.
Some work better with headphones, others don’t – and we thoroughly recommend playing through a few regularly to find the games that work the best for you. Nothing better than finding something you just can’t wait to play again and again!
Unlike the iPhone, the amount of dedicated gaming controllers for Android phones is a bit more bland, as there aren’t as many for specific phone models… and the games that support them can be varied too.
That doesn’t mean you shouldn’t have a good look at what’s out there, and many controllers aren’t overly expensive.
Back to the games: have a think about the variety of titles to check out, whether you want something that taxes you, is a quick-fire frenzy or an RPG that you can play locally with friends.
That’s why we’re here – telling you the games that you need to play because we’ve tried them out ourselves. We head through the new and bubbling lists of titles each week, have a look at what’s good and let you know.
We try to keep this list as fresh as possible, so if your favorite falls off the chart then it’s not a bad game… there’s just more out there to try.
So get ready to get clicking through our gallery… we guarantee you’ll have found something to play before you know it.
Pumped BMX 3 might initially give you the wrong impression. Colorful visuals and basic controls have it initially come across as a casual take on a BMX trials outing. But pretty rapidly, it bucks any complacency from the saddle and leaves it a shattered mess on the floor.
Whereas Pumped BMX 2 (also recommended) went for a more relaxed take on hurling a BMX into the air with merry abandon, this sequel is all about mastery. Try to wing it and you’ll be crushed, but properly learn course layouts and timings, and you’ll gradually work your way through each level.
That’s rewarding enough, but with confidence you can start peppering your runs with stunts to boost your scores, with routines that would make even seasoned BMX pros break out in hearty applause.
Implosion finds Earth having been given a beating by nasty aliens, leaving humans on the brink of extinction. As this is a video game, humans have pinned all their hopes on you and your natty battlesuit.
Fortunately, said suit can dish out serious damage. As you stomp about Implosion’s gleaming environments, you blast, slash, and dash your way through hordes of identikit alien drones. Occasional boss battles then shake things up in terms of pacing and challenge. Between levels, you customize your suit, to unlock new combos.
The game’s creators call Implosion a AAA console-style title, and it looks superb and feels the part. Even the complex controls (for a touchscreen game) work well. A sticking point for some might be the price, but you can play six missions for nothing. If you then balk at a one-off IAP for a premium title, don’t subsequently wonder why we can’t have nice things.
In The Dog House is a sweet-natured puzzler featuring a ravenous pooch and a bizarre house with moving rooms, floors, and corridors. Unfortunately for the dog, its dinner’s on the other side of said house, and you need to figure out how to get over there.
The mechanics of the game are a classic sliding puzzler, with a few twists. The house’s components can be slid and sometimes rotated, but you also need to use a bone to urge the dog toward the goal. The snag is any room the pooch is planted in cannot be moved.
In The Dog House rapidly becomes quite the brain-smasher, and it’s irritating that there’s no level-skip option when you’re stuck. Still, perseverance reaps rewards, because after the more arduous tests you’ll feel like a champ when you reach that bowl.
Holedown is an arcade shooter that has you blast strings of balls at numbered blocks. When blocks are hit enough times, they blow up, allowing you to dig deeper. Some blocks hold up others, and should be prioritized – as should grabbing gems that allow you to upgrade your kit (more balls; new levels; a bigger gem bag) when you run out of shots and return to the surface.
Osmos HD is a rare arcade game about patience and subtlety. Each unique level has you guide a ‘mote’, which moves by expelling tiny pieces of itself. Initially, it moves within microscopic goop, eating smaller motes, to expand and reign supreme.
At first, other motes don’t fight back, but the game soon immerses you in petri dish warfare, as motes tear whatever amounts to each-other’s faces off. Then there’s the odd curveball, as challenges find you dealing with gravity as planet-like motes orbit deadly floating ‘stars’.
It’s a beautiful, captivating game, with perfect touchscreen controls. And if you can convince a friend to join in, you can battle it out over Wi-Fi across six distinct arenas.
Kevin Toms Football * Manager is what happens when the man who created the original Football Manager game (the one released in 1982 for computers with 16k of RAM) brings the same pick-up-and-play ethos to Android. It’s crude. It’s simplistic. It’s also – as it turns out – an awful lot of fun.
Ultimately, the game mostly involves basic team selection/management, a smattering of tactics, and tense match highlights. It might seem prehistoric to anyone who cut their teeth on modern football management games, but it’s a delight for anyone hankering after immediacy from a management game, rather than something with so much depth it threatens to take over their life.
Motorsport Manager Mobile 3 is a racing management game without the boring bits. Rather than sitting you in front of a glorified spreadsheet, the game is a well-balanced mix of accessibility and depth, enabling you to delve into the nitty gritty of teams, sponsors, mechanics, and even livery.
When you’re all set, you get to watch surprisingly tense and exciting top-down racing. (This being surprising because you’re largely watching numbered discs zoom around circuits.) One-off races give you a feel for things, but the real meat is starting from the bottom of the pile in the career mode, with the ultimate aim of becoming a winner.
It’s all streamlined, slick, and mobile-friendly, and a big leap on from the relatively simplistic original Motorsport Manager Mobile .
Supertype is a word game more concerned with the shape of letters than the words they might create. Each hand-designed level finds you staring at a setup of lines, dots, and empty spaces in which to type. Tap out some letters, press the tick mark, and everything starts to move.
The aim is to get the letters you type to the dots. In some cases, the solution may be fairly obvious – for example, placing a lowercase l on each ‘step’ towards an out of reach dot at the top of a staircase, then having a p at the start tip over to set everything in motion. More often, you’ll be scratching your head, experimenting, trying new approaches, and then grinning ear to ear on cracking a solution.
Typeshift rethinks word searches and crosswords. You get a tactile interface of jumbled letters within draggable columns. Your aim is to change the color of every tile – and tiles only change when they’re part of a word you make in the central row.
The game occasionally heads further into traditional crossword territory, adding clues to the mix, which you must match to the words you find. Either way, it’s a brain-smashing touch-optimized word-game experience.
There are joyful animated and audio touches throughout, too, and everything feels hand-crafted, rather than you being sent endless algorithmically generated puzzles. Naturally, such polish costs money – beyond the free download, you pay for packs of puzzles. But they’re worth every penny.
AR Smash Tanks comes across like a one-on-one Angry Birds, only you’re pinging tanks about rather than furious avians, and the entire thing plays out in augmented reality.
You take on a friend or AI opponent, on a battlefield that can be squeezed on to a table or conceivably resized to fill a big chunk of a lawn. Your mission is to smash your opposite number’s three tanks using your own, or by cunningly toppling buildings and making use of power-ups.
Although AR Smash Tanks could have worked without AR, it’s far better with it. You can consider shots from every angle, like you’re playing a decidedly surreal game of pool. The lack of online play is a pity, but for local multiplayer this one’s – as Brits say in praise – smashing!
Lichtspeer is a trippy take on tower defense – like a single-lane Plants vs Zombies, only you’re fending off deranged futuristic Nordic and Germanic foes, are armed with an endless supply of glowing javelins (the titular Lichtspeer), and act under the watchful eye of an angry, demanding heavy metal god.
So, yes, this one has a veneer of weird, but the underlying mechanics are straightforward enough: aim your spear Angry Birds-style, lob and repeat. Get in some headshots, and the game rewards you. Miss too often and the god’s wrath briefly freezes you, making you temporarily vulnerable.
The main downsides to the game are repetition and brevity. However, gradually acquired special moves shake things up (and are a godsend on packed levels), and when you’re in the neon Lichtspeer zone, it has a focused, hypnotic quality – along with a pleasing dash of madness.
Dissembler is a match-three game with a difference. Instead of presenting you with a wall of gems that’s replenished when you make matches, Dissembler levels are akin to modern art – abstract creations comprising colored tiles.
You still swap two elements to try and match three (or more), but here matches vanish. The idea is to end up with a blank canvas. At first, this is easy, but Dissembler soon serves up challenges where you end up isolating tiles unless you’re very careful.
This shifts the game more heavily into strategic puzzling territory – and it’s all the better for it. You’ll feel like the smartest person around on figuring out the precise sequence of moves to clear the later levels. And even when you’ve finished them all, there’s a daily puzzle and endless mode to keep you occupied.
The Room: Old Sins finds you investigating the disappearance of an engineer and his wife. The trail leads you to a spooky attic. On getting the lights working, you see a strange dollhouse, which then sucks you inside.
You discover the toy is in fact a full reconstruction of a mansion, with a side order of Lovecraftian horror. Unraveling the mystery at the heart of the game and its impossible world then happens by way of devious, complex, tactile logic puzzles.
Old Sins looks and sounds great, and moving around is swift – there’s none of the dull trudging you find in the likes of Myst. Of course, if you’ve played The Room, The Room Two, and The Room Three, you’ll know all this already. If you haven’t, grab Old Sins immediately – and its predecessors, too. They’re some of the finest games on Android.
SiNKR is a puzzle game based around pucks, hooks and holes (or, if you like, hooks, lines, and sinkers). It dispenses with timers, scores, text and IAP – it’s just your brain against its challenges.
The game’s abstract visuals are striking, and the way it plays feels fresh. Pucks are dotted about, and you must drag them to holes by using hooks that are retracted by you pressing hexagonal buttons.
The clever bit is how SiNKR works with such basic elements to create puzzles that have you staring at the screen, baffled as to the correct order in which to retract the hooks, and when to flip them over.
It gets more complicated later on, with new ideas and obstacles, but you’ll nonetheless likely be done within a few hours. Still, this kind of premium ad-free experience is to be encouraged on Android, and SiNKR is easily worth the tiny outlay.
.projekt is a relaxing and brilliantly designed minimal puzzler that twists your brain by forcing you to think in two and three dimensions simultaneously. At the center of the screen is a five-by-five grid, which you tap to build blocky structures from cubes. The aim is to have the shadows they project match patterns on two visible walls.
At first, this is simple stuff, but .projekt subtly ramps up the challenge as you move through its levels. You’re forced to spin the canvas multiple times, and often to destroy your structure and rebuild as an approach turns out to be a dead end.
Never does .projekt become a frustrating experience, however. You’re not on the clock, there are no move limits, and there are no IAP lurking. It’s just about you and the blocks, and imagining how an object looks from two points of view.
Super Hexagon is an endless survival game that mercilessly laughs at your incompetence. It begins with a tiny spaceship at the center of the screen, and walls rapidly closing in. All you need to do is move left and right to nip through the gaps.
Unfortunately for you, the walls keep shifting and changing, the screen pulses to the chiptune soundtrack, and the entire experience whirls and jolts like you’re inside a particularly violent washing machine. It seems impossible, but you soon start to recognize patterns in the walls.
String together some deft moves, survive a minute by the skin of your teeth, and you briefly feel like a boss as new arenas are unlocked. And although complacency is wiped from your face the instant you venture near them, Super Hexagon has an intoxicating, compelling nature to offset its mile-long sadistic streak.
Florence is an interactive experience at the fringes of gaming – a short-form illustrated storybook peppered with game-like elements. These are designed to help you empathize with the protagonist – the titular Florence – and move the story onward.
There’s little challenge here, more an invitation to delve into the life of a young woman as she moves from the drudgery of the everyday to the dizzying thrills of experiencing her first love. Your input is slight and sporadic, but cleverly conceived, whether you’re mindlessly tapping figures in a spreadsheet or arranging puzzle pieces in speech balloons, the pieces decreasing in number as the conversation becomes easier.
The story is short, and there’s perhaps little replay value, but Florence should please anyone looking for a heartwarming way to spend an hour with their Android device that’s a bit different from typical gaming fare.
ATOMIK: RunGunJumpGun finds a nutcase blasting his way through corridors of extremely angry, heavily armed aliens, while he himself is only armed with a really big gun. That might sound fine, until you realize the gun is also his means of staying aloft.
This means to go higher, he must blast downward, temporarily becoming vulnerable to incoming fire. If he shoots forward, he starts to plummet towards the hard, deadly ground. ATOMIK therefore becomes a manic, high-octane balancing act of finger gymnastics, with the potential to get killed very frequently.
On every death, the game rewinds the level so you can try again, and wallow in your failure to complete challenges that are a mere 20 seconds long without dying dozens of times first. But when you crack one, you really do feel like a boss.
Superbrothers Sword & Sworcery is an adventure game that’s about discovery and exploration. It’s a relentlessly beautiful experience, with rich retro-infused artwork and a lush soundtrack. The game encourages you to breathe everything in, take your time, and work at your own pace.
Unlike most adventures, which tend to be obsessed with inventories, Sworcery is mostly concerned with puzzles that are confined to one screen. Solutions are frequently abstract, involving manipulating your environment or even time itself. You may free woodland spirits with musical prowess, or discover a solution requires playing at set points during the lunar calendar.
It might come across as a bit worthy at times, and there are some missteps, such as the awkward, ungainly combat, but Sworcery is evocative and expressive, and full of pay-offs that tend towards the magical, unless you happen to be dead inside.
Part Time UFO is a physics-based stacking game featuring a cute UFO that has crash-landed on Earth and now has to eke out a living. That’s right – in this era, aliens aren’t sent to Area 51, and instead scour job ads to earn some cash.
Fortunately, this little UFO is made of stern stuff and has a massive claw to pick things up. This proves handy for part time jobs, doing everything from stacking deliveries on a truck, to assisting a circus elephant’s grand finale – balancing on a tightrope, with five animals precariously plonked on a pole.
Since Part Time UFO embraces the frustration of claw machines, it can infuriate – not least when you topple a structure as the clock ticks down. Mostly, though, this is a charming and very silly game that’s loads of fun.
Meteorfall is a ‘roguelike’ role-playing adventure masquerading as a card game. You choose a hero, and then set out on a semi-randomized journey, which largely involves hacking your way through a horde of monsters. Only instead of swiping a trusty sword, or moving about a turn-based grid, your actions, attacks and strategy all revolve around cards.
With each card you’re dealt, you choose, Tinder-style, to swipe left or right. Each direction has its own outcome, which may involve smacking your foe in the face, or replenishing energy. Over time, you build up your deck, gradually increasing your strength and skills – until the moment you overstretch and are horribly killed.
Given the simple interface, there’s loads of depth here. And with every game being unique, Meteorfall is an Android title that should keep you playing for months.
Warlock’s Tower is a turn-based puzzler that finds you on a quest to convince the titular warlock – about to destroy the world – that actually everyone quite likes him and would really appreciate it if he calmed down a bit.
As you enter each tiny single-screen dungeon, you make for the exit, knowing that every step you take depletes your life force. Regeneration gems are dotted about, which means your route is typically along serpentine lines.
If that was it, Warlock’s Tower would still come recommended, but it doesn’t rest on its laurels. Work your way through the levels and there’s more than a moves limit to contend with, as the game introduces moving walkways, character-switching, and slowly advancing zombies, eager to tear your face off.
Sonic Runners Adventure tries to pull the same trick as Super Mario Run, distilling the essence of a much-loved traditional console platform game into a one-thumb auto-runner. The difference with Sonic is that he blazes along at breakneck pace, resulting in a colorful effort that has more in common with Canabalt than the precision leapy nature of Nintendo’s game.
That’s not to say there’s no case for care and accuracy though. Sonic Runners Adventure features carefully designed multi-level landscapes, each with its own rhythm.
Crack the choreography and you’ll grab the rings, bonk the monsters on the head and give the evil Dr Eggman a serious kicking. If not, you can at least take solace that this game’s mobile-friendly levels aren’t terribly expansive, and so are geared towards immediately having another go.
60 Seconds! Atomic Adventure is an initially jovial take on the apocalypse. The first – short – part of the game gives you one minute to dash around your house, picking up supplies and family members, and lobbing them into a shelter.
The second part has you making decisions regarding dishing out supplies and searching for more in the hope of surviving long enough to be rescued – assuming anyone’s left to do so.
The arcade section could do with dialing down the nuttiness in the controls. It’s too easy to end up randomly smacking into walls, nudging a chaotic feel into outright frustration. Still, take time to master the weird physics and you’ll do okay.
The strategy section has more legs for repeat play (and you can skip the arcade part if you’d rather go straight there). It offers many unexpected events, and a bleak, darkly comic edge that contrasts nicely with the bumbling arcade section that comes before it.
Vignettes sits at the extreme ‘arty’ edge of gaming, at times feeling more like an interactive toy. But there is a game lurking within – it’s just a decidedly abstract one.
You’re initially invited to interact with the game’s name. Spin it through a flat edge and this object suddenly becomes a chest, within which is a telephone that – when appropriately manipulated – becomes several other items in quick succession.
The ultimate aim is discovery – to figure out how to access each of the objects within the game. There are also plentiful secrets to discover, such as a moon landing featuring tiny cartoon astronauts, and a suitcase into which you can hurl an endless succession of socks.
It’s all very odd, but a compelling and stress-free experience that feels suitably different from anything else on the platform.
Hidden Folks is a hidden object game with a soul. It’s reminiscent of those mass-produced posters where you scour a massive, cluttered scene, trying to find the one person with a silly hat. The difference is that everything here has been made with love and care, from the hand-drawn interactive illustrations to the amusing oral sound effects.
The basics are admittedly much as you’d expect: scour the screen to find specific objects or characters, and move on when complete.
We realize that might not sound like much, but there’s a charm and humor to Hidden Folks that sets it apart from any of its contemporaries. On a larger Android phone or a tablet, this is a particularly relaxing, absorbing game to lose yourself in for a few hours.
Reigns: Her Majesty is the follow-up to the well-received Reigns, which was more or less a mash-up of kingdom management and Tinder. Again, the sequel has you perform regal duties, swiping left and right to make decisions, responding to demands from your subjects.
Throughout, you must balance the church, army, people and treasury. Should any one become too powerful or angry, your reign is over. At that point, you’re then reincarnated for another go.
Like its predecessor, this is a clever game with recurring themes, along with plots and achievements that weave their way through the ages. But the writing’s tighter this time, there’s an inventory to work with, and you’re playing the Queen – and she has a much harder time of it than a man.
Zenge is a sliding puzzle game whose early levels almost insult your intelligence, merely asking you to slide a few shapes into place. Don’t be fooled, though – Zenge is devious in a way that should make even the most jaded puzzle game fan grin.
At first, it’s just the cut of the shapes that thwarts efforts to shove them into place, but every now and again, new mechanics enter the mix, such as pieces that stick to each other, or buttons that flip shapes over.
All this plays out within a no-stress environment. There are no timers, move limits, shops, points or stars – it’s just you and the puzzles. Zenge’s purity alone would make it interesting, but the quality of the puzzles makes it a must-have.
Million Onion Hotel is a deceptively simple match game. At first, it appears you merely hammer onions the second they appear on a five-by-five grid, aiming to make complete lines and boost your score. But Million Onion Hotel is full of secrets, leaving you to figure out how its mysterious world works.
This extends to game and backstory alike. You soon realize a combination of speed and strategy is vital – as is an eye to prioritizing actions when the screen’s being bombarded by surreal, crazed animated vegetables.
Then there are the cutscenes, which seem to involve a hotel, a wormhole into a distant galaxy, and quite a lot of (cartoon) sex and violence.
Million Onion Hotel’s certainly not your average gem-swapper – it’s much, much more.
Framed 2 follows in the footsteps of Framed – a puzzle game based around rearranging panels of an animated comic book.
The story features a mysterious ship, smuggling, and quite a lot of sneaky spies. As you play a scene, something inevitably goes horribly wrong for the protagonist and you must swap frames around to make things play out differently. Like the original, this is all wonderfully tactile, but the puzzles are better this time around, with more emphasis on reusing panels.
Bury Me, My Love is another game in the Lifeline mold – a branching narrative akin to a Choose Your Own Adventure book, which plays out in real time.
What’s different is this game’s narrative draws from the real-life stories of Syrian refugees. You play Majd, whose wife Nour is trying to reach Europe. She contacts you via a messaging app, and you respond with advice – which may have a very big impact.
This kind of adventure can be tense, leaking into your real life as you await responses, but Bury Me, My Love takes this to the extreme – for example, when it’s been 24 hours since you heard from Nour, who was heading to a heavily armed border.
This kind of topical subject matter won’t be for everyone, but if you want a game that will make you think a bit, it comes recommended.
Monument Valley 2 is the follow-up to landscape-bending puzzler Monument Valley. As in its predecessor, you fashion impossible pathways by manipulating Escher-like constructions in order to reach goals.
This is a gorgeous game. The minimalist architecture is dotted with optical illusions. Imagination abounds throughout, and the color palette dazzles, half making you wish you could print every level out as a massive poster to stick on the wall.
The actual puzzles are slight and the game itself has been criticized for being short, but thoughts of brevity evaporate when you’re confronted by one of Monument Valley 2’s many spectacular, beautiful moments, such as a side-on level that resembles modern art and a section where trees explode from pots when bathed in sunlight. In short, this is a mobile experience to savor.
Caterzillar feels a bit like Super Mario Galaxy rendered in 2D, starring a ravenous larva. Each level comprises a number of floating structures, which you can leap between. These spin beneath your many legs, making for a decidedly disorienting play experience.
Much of the game is therefore about figuring out how to get around levels where down may, within seconds, turn out to be up. And just when you get your bearings, the game will helpfully fire you halfway across the level in a cannon, or shoot vines into the air, creating mid-air loops.
The rest of the actual underlying game is all rather simple: collect a bunch of stuff; avoid enemies; get to an exit. Also, some levels require an awful lot of backtracking. Even so, Caterzillar’s anti-gravity madness makes it a winner.
Thimbleweed Park is an adventure that sends you back to the halcyon days of 1987. Mainly because that’s when it’s set, in the titular Thimbleweed Park, and there’s been a murder. But also, this game recalls classic PC point-and-clicker Maniac Mansion, in everything from visual style to interface.
That doesn’t mean this is a crusty old relic. Industry veterans Ron Gilbert and Gary Winnick have written a winning script (which gets increasingly weird as you play), and come up with dozens of cunning, tricky puzzles to keep your brain fizzing throughout the game’s 15-to-20-hour length.
Now and again, it perhaps gets a bit too obtuse. But mostly, this is a game that knows it’s a game – and that also wants you to know it’s a take-no-prisoners puzzle title. One that features plumbers who are also paranormal investigators, dressed as pigeons. (We did say it was weird.)
Death Road to Canada is a zombie movie smashed into a classic retro game. Little pixelated heroes dodder about a dystopian world, bashing zombies with whatever comes to hand, looting houses, and trying to not get eaten.
The road trip is staccato in nature. The game constantly tries to derail your rhythm and momentum. In Choose Your Own Adventure-style text bits, the wrong decision may find you savaged by a moose. Elsewhere, intense ‘siege’ challenges dump you in a confined space with zombie hordes, often armed only with a stick. Handy.
These abrupt elements can grate – as can the slightly slippy controls that aren’t always quite tight enough; but otherwise this is an ambitious mash-up of RPG and arcade gaming, with generous dollops of black humor – and BRAIINNZZZ.
Love You To Bits is a visually dazzling and relentlessly inventive point-and-click puzzler. It features Kosmo, a space explorer searching for the scattered pieces of his robot girlfriend, bar the lifeless head that’s still in his clutches. Which is a bit icky.
Don’t think about that too much, though, because this game is gorgeous. Through its many varied scenes, it plays fast and loose with pop culture references, challenging you to beat a 2D Monument Valley, sending up Star Wars, and at one point dumping you on a planet of apes.
Now and again, you’ll need to make a leap of logic to complete a task, and puzzles mostly involve picking things up and using them in the right place – hardly the height of innovation. But this game’s so endearing and smartly designed you’d have to be lifeless yourself to fail to love it at least a little.
There’s no tapping to leap here, though; in Run-A-Whale, you hold the screen to make the whale dive. When you let go and he breaks the surface, he soars (very) briefly into the air, before returning to the water with a splash.
As ever, the aim in Run-A-Whale is survival – and that in itself isn’t simple. The game’s one failing is it sometimes makes it really tough to avoid hazards, which can include whale-stopping walls someone’s carelessly built beneath the waves.
Mostly, though, this one’s a gorgeous romp through beautiful landscapes, grabbing coins, occasionally being fired into the sky by a cannon, and regularly fending off giant crabs and octopodes.
On smaller levels, this is simple, but larger grids can be challenging – especially when you realize a massive word (that on discovery made you feel like a genius) leaves spaces that are impossible to fill.

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