25 years ago, anyone old enough to navigate DOS was likely playing Doom every spare minute, assuming their parents weren’t around. A quarter century after its release, the game’s legacy is unquestionable — but it could always use a few new levels. So co-creator John Romero made some. They come with…
25 years ago, anyone old enough to navigate DOS was likely playing Doom every spare minute, assuming their parents weren’t around. A quarter century after its release, the game’s legacy is unquestionable — but it could always use a few new levels. So co-creator John Romero made some. They come with a silver statue of his head impaled on a spike.
There’s not a lot one can say at Doom’s 25th anniversary that one couldn’t at its 20th, so I’ll spare you the big retrospective. Suffice it to say that Doom still rules, and if you’ve never played it, you’ve got a treat ahead of you. And at this point there’s enough of it to rival modern games in length and challenge.
What has happened in the intervening five years is the release of… well, Doom, AKA Doom 2016. This gory, kinetic remake charmed (and tore out) the hearts of millions, reigniting interest in a franchise that had seen better days.