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Red Dead Online changing to ‘minimize certain types of destructive player behavior’

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Rockstar announces impending changes to Red Dead Online to balance weapons and combat griefing.
Rockstar announces impending changes to Red Dead Online to balance weapons and combat griefing.
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Rockstar announces impending changes to Red Dead Online to balance weapons and combat griefing.
Griefing, in online games, is generally being a jerk. Whether that’s through antisocial play or unpleasant comms, nobody wants to hang out with jerks.
And Red Dead Online has something of a problem with griefing.
The players who partake in bad behaviour tend to argue that they’re roleplaying. That Red Dead Online is a Wild West sandbox designed explicitly for them to behave like ruthless outlaws. It’s like people visiting Westworld to rape and pillage instead of playing out the heroic story missions.
For a game that features a host of positive characters of colour, and gives players the opportunity to help black characters in a racist time in America’s history, the sandbox nature of Red Dead Online gives other players license to play out their more unsavoury interpretations in the name of “realism” .
To try and “minimize certain types of destructive player behaviour” Rockstar has today announced a raft of impending changes to Red Dead Online, with the key focus on player visibility.
Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon.

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