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Ghost Recon Breakpoint wants to kill you, one way or another

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Ghost Recon Breakpoint’s writer and military technical adviser Emil Daubon talks survival, bivouacs, and how both elements put you in the boots of a Ghost like never before.
Ubisoft’s Ghost Recon games have always put players in the boots of the best of the best, elite special operations soldiers trained to handle any situation. The series’ brave men and woman are always prepared, possessing the intel, weapons, gear, and gadgets needed to get the job done.
The recently revealedGhost Recon Breakpoint isn’t having any of that. While the next entry in the tactical shooter franchise – out October 4th – still stars the titular super-soldiers, it’s stripping them of all their go-to resources and tossing them to the wolves.
Dropped on a mysterious island in the Pacific Ocean, players will face an enemy faction of ex-Ghosts that call themselves, you guessed it, the Wolves. Led by antagonist Cole D. Walker (played by actor Jon Bernthal) this rogue group has taken over smart-weapon manufacturer Skell Technologies, headquartered on the island, and hacked its military drones to do their bidding.
While facing an army of locust-like attack drones – controlled by your former brothers in arms, no less – might sound like a daunting challenge, it only scratches the surface of what you’re up against. According to Breakpoint‘s writer and military technical adviser Emil Daubon, the game’s upping the ante and realism by drastically stacking the odds against the Ghosts. “It puts you in the boots on the ground like never before. You’ll eat, sleep, and breath this word like a real soldier in combat,” says the former U. S. Army Green Beret.
For players, that means a focus on survival.

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