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Great moments in PC gaming: BioShock's twist

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Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.
Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.
BioShock
(Image credit: 2K)
Year: 2007
Developer: 2K Boston
I was sitting on the couch in my college apartment, and I was shivering.
I remember being excited for BioShock in 2007. I knew it was a Big Deal, even though at the time I’d never played the System Shock games and didn’t know much about them. But BioShock had buzz, and then it got rave reviews, and I was enraptured (heh) by the dozen or so hours I’d already spent playing it. But I wasn’t ready for the impact of coming face-to-face with Andrew Ryan and the twist of that scene. It’s the first time I remember feeling absolutely stunned by a videogame.
More than a decade later, I don’t know if BioShock’s big twist would work. Throughout the early hours of the game, your helpful radio contact Atlas throws in a casual “would you kindly” with each suggestion he makes about where you should go and what you should do. Atlas helps you explore Rapture, BioShock’s failed undersea utopia, but the twist is Atlas is really commanding you, controlling your actions with a coded phrase that triggers your character’s obedience.

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