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PlayStation's State of Play had 18 minutes of Ghost of Tsushima goodness

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Sucker Punch announced Ghost of Tsushima back in 2017 at Paris Games Week. During E3 2018, the studio showed off eight minutes of early-build gameplay and it already looked gorgeous. Now with the release almost upon us, the developers wanted…
Sucker Punch announced Ghost of Tsushima back in 2017 at Paris Games Week. During E3 2018, the studio showed off eight minutes of early-build gameplay and it already looked gorgeous. Now with the release almost upon us, the developers wanted to dish us the lastest dirt on the open-world epic set in feudal Japan.
The presentation (above) consisted of 18 minutes of gameplay footage with commentary from the developers, and it showed off a lot more than knew about the game.
It comes as no surprise that players will spend a lot of time exploring in Ghost of Tsushima, both on foot and on horseback. Such a mechanic is par for the course in open-world games. However, Sucker Punch worked hard to make sure that navigating the world made sense and worked naturally.
Instead of the typical GPS or compass arrow to use as a guide, players call upon the wind to show them the way. The wind always blows in the direction of your next mission target or a set waypoint.

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