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New open-source software aims to reduce cybersickness in VR use

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Cybersickness, or motion sickness during the use of virtual reality, can be a major roadblock to the development and adoption of augmented and virtual reality technology. Now researchers at UTSA have built GingerVR, the first …
June 29,2020
Cybersickness, or motion sickness during the use of virtual reality, can be a major roadblock to the development and adoption of augmented and virtual reality technology. Now researchers at UTSA have built GingerVR, the first open-source Unity software tool kit that allows developers to use proven techniques and innovative solutions against cybersickness in future extended reality environments.
“GingerVR can be applied to any Unity application, be it a game, enterprise application or job training,” said John Quarles, an associate professor in the Department of Computer Science who along with Ph. D. student Samuel Ang developed the tool kit.
XR is a catchall phrase for the next-level digital content that tech companies like Microsoft, Samsung, Apple, Google and Facebook deploy in smart phones and, in some cases, directly onto users’ faces. Within the gaming industry, extended reality is seen as the third pillar of entertainment.
Although Unity leads in the AR and VR game development sector, it has shifted toward business-to-business applications. Companies such as Unity plan to move beyond gaming to develop applications for architecture, engineering and construction use. A survey by the firm Forrester Consulting has shown that one in two of companies in these industries plan to incorporate extended reality within the next two years.
It’s an accelerated transition from the currently reported 19% adoption rate among firms.

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