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The Double-A Team: Mad Dash Racing proved racing games don't need vehicles

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Bear foot. As a spoiled child who was gifted numerous consoles, I had my biggest demand in the spring of 2002: an Xbox. The black and…
Bear foot.
As a spoiled child who was gifted numerous consoles, I had my biggest demand in the spring of 2002: an Xbox. The black and green hues of the preceding “play more” marketing campaign convinced me I would pretty much die if I didn’t end up getting one. (Spoiler: I’d have survived either way.) So, one family trip to Comet and over an astonishing £400 later, the bundle we chose had an extra controller, Halo, Max Payne and this thing called Mad Dash Racing.
If you scroll through the Crystal Dynamics’ Wikipedia page, you’ll see the breadth and variety of stuff they used to make prior to a decade of focus on Tomb Raider. Mad Dash is arguably their strangest work and remains so much fun to play. Despite one of those mindless, Bond-style “evil genius taking over the world” plots, the whole thing involves on-foot racing through a range of tracks covering different outdoor seasons and indoor environments.

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