Home United States USA — IT Halo Infinite multiplayer first impressions: Great gameplay but questionable monetization

Halo Infinite multiplayer first impressions: Great gameplay but questionable monetization

134
0
SHARE

Yesterday, Microsoft dropped quite the bombshell when it announced that it was sending Halo Infinite’s multiplayer mode live early in celebration of the
Yesterday, Microsoft dropped quite the bombshell when it announced that it was sending Halo Infinite ‘s multiplayer mode live early in celebration of the franchise’s 20th anniversary. While Halo Infinite ‘s campaign won’t be here until December 8th, we’re getting the full multiplayer experience three weeks early. We’ll have a full review of Halo Infinite around the campaign’s launch, but for now, I thought I’d share some early impressions of Infinite ‘s multiplayer mode. Even though Halo Infinite ‘s multiplayer is available in beta at the moment, there doesn’t seem to be a whole that’s going to change once the full game goes live on December 8th. In a post to the Halo Waypoint blog,343 Industries says this is pretty much what we can expect from Halo Infinite multiplayer in season 1. “While you may experience some bumps and bugs during this beta period, it does mark the official start of Halo Infinite Season 1, with all day-one maps and modes enabled as well as the full Season 1 Battle Pass,” 343 writes. “This means all the Battle Pass and customization items you earn or purchase during the beta will stay with you after December 8th.” What’s there right now is a pretty good amount of content, with separate playlists for Big Team Battle (12v12), Quick Play (4v4), Bot Bootcamp (4v4), and Ranked Arena (4v4). Queuing for one of these playlists will drop you into one of a variety of game modes. For Big Team Battle, those game modes are Capture the Flag, Slayer, Total Control, and Stockpile. Quick Play, Bot Bootcamp, and Ranked all have a similar spread, with all of them offering Capture the Flag, Oddball, Slayer, and Strongholds, while Quick Play also has a One-Flag CTF mode. First and foremost: the gameplay in Halo Infinite ‘s multiplayer is fantastic so far. I love the way it feels on keyboard and mouse, and though it’s been a pretty long time since I last played Halo 3, in my mind, I’m drawing comparisons to that as I play Halo Infinite. I also love the look of Halo Infinite; it looks more like classic Halo games and less like Halo 4 and Halo 5, though I admit I’ve only had limited exposure to the latter game. All of the guns that I’ve tried feel pretty good, too, though I need to spend some time in Halo Infinite ‘s Academy mode to put the power weapons through their paces. I’ve been mainly using the assault rifle, battle rifle, and pistol in my multiplayer matches so far, and those all feel great to use, particularly the battle rifle and pistol.

Continue reading...