Ubisoft confirms that it’s working on a remake of 2002’s Splinter Cell.
Ubisoft has confirmed that it’s developing a remake of 2002’s Splinter Cell, with Far Cry 6 studio, Ubisoft Toronto, at the helm. The news comes from an official blog post on the Ubisoft website, which confirms that the publisher has ”greenlit the development of a Splinter Cell remake that will draw from the rich canvas of the brand.” According to the post the game will be “rebuilt from the ground up” using Ubisoft’s own Snowdrop engine (that’s the one being used for the in-development Avatar: Frontiers of Pandora) with the aim of delivering “new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for.” In the reveal post, Ubisoft is keen to emphasize that this will be a “from the ground up” remake rather than a remaster but that it’ll still retain the spirit of the original. According to producer Matt West, the team is “still in the very earliest stages of development” but he adds, “what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world.” Building on West’s comment, Creative Director Chris Auty goes on to say, “Splinter Cell was a breakthrough in stealth – as Matt mentioned, it was ‘stealth redefined’ with a huge focus on getting that core gameplay right above all, and delivering on an ideal: be a ghost.