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Breachway Preview (PC)

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Card-powered space battles with rogue-lite elements
The cards really don’t like me or this particular spaceship. I’ve been getting laser shots when I needed at least one shield to eliminate some incoming damage and special abilities when I actually needed to fire at least one missile. Maybe I should have been more aggressive with my selection back at the starbase.
Now, the vessel I’m facing is getting ready to activate an ability that will make its own flak guns more deadly and that means I’m about to take some big hits. And I only have one normal shield card, which will not negate all the hull damage that’s coming my way. Let’s hope I can get to a repair node soon.
My next draw is better, with one ability that gives my lasers increased damage. This makes to blow up my opponent using exactly two well-aimed shots. I get some money for my trouble and the ability to add another card to one of my active systems. Damage to my hull means I might not have enough to deal with the coming elite fight.

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