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Star Wars Outlaws Breaks One Major Ubisoft Tradition

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Although to what extent remains to be seen, it’s clear that Star Wars Outlaws is breaking away from one common Ubisoft staple.
The open-world genre is perhaps one of the most widespread in the industry, as it can slot in any number of places, and it is usually very fun to delve into a fully immersive open world. However, while some games have tried to innovate in the open-world genre like Elden Ring, some have relied on certain formulas. Ubisoft’s open-world formula, namely, is one of the most criticized, as it hasn’t really changed across the publisher’s massive catalog. That appears set to change with Star Wars Outlaws, though.
Ubisoft’s open-world formula is often defined by towers that uncover areas of a map, constant checklists of activities to do, loads of map markers, and otherwise packing a map with so much content that it awkwardly feelings restricting. Some earlier Ubisoft games like Far Cry 3 did this well, some went too far, and it’s not uncommon to see other games even underbake this exact formula. When Ubisoft confirmed it was working on an open-world Star Wars game, many expected this formula—but it is clearly expanding, innovating, or entirely uprooting this formula. Star Wars Outlaws is Open-World, But Doesn’t Adhere to Ubisoft’s Open-World Formula
During Ubisoft Forward, the company showed roughly ten minutes of Star Wars Outlaws gameplay.

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