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Palworld Game Dev Says It’s Actually Making Too Much Money Off Its Smash Hit

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In an interview, Palworld’s creator says that the studio doesn’t really have the means to capitalize on Palworld’s success.
Before we get into today’s news, let’s set the stage: Pocketpair is a small Japanese game developer with a few minor successes under its belt. Most people, particularly outside of Japan, have probably never heard of any of Pocketpair’s previous games, like Unity-engine survival-craft title Craftopia or the rather odd party game AI: Art Impostor. Palworld, the company’s latest release, became one of the largest game launches of all time, with over 15 million copies sold to over 25 million players between Steam and Xbox platforms.The game cost less than 1 billion JPY ($6.7 million USD) to make, yet it has apparently turned in “tens of billions” of Japanese yen in profit. That’s a serious pile of cash for a studio of just 55 people, and it’s apparently causing a lot of anxiety over at Pocketpair. Speaking to Bloomberg, founder and CEO of Pocketpair Takuro Mizobe says that the profits of Palworld are “too big for a studio of our size to handle.

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