It turns out time to match matters more than skill.
If there’s one thing that’s been talked about a lot lately among esports pros, streamers, and us mere mortals (in the online shooter sphere), it’s the matchmaking system in Call of Duty and how poorly it often seems to work. It’s not uncommon to be thrown into lobbies where players chasing nukes blast past at 300 km/h and shoot you in the head with a single no scope bullet and at the players’ request, Activision has started a blog series where they go through in detail how their skill-based matchmaking works.
In the last post we found out that voice chat options and choice of Resurgence map matter, and today we found out that “time to match” matters more than “skill”, which is no doubt part of the problem.