These Legend of Zelda: Echoes of Wisdom dungeons have some classic tropes thrown in from the best top-down entries.
The Legend of Zelda: Echoes of Wisdom does not have a huge number of dungeons in it. They are more plentiful and traditional than other recent Zelda games, namely Breath of the Wild and Tears of the Kingdom. Players will need to do the usual from solving puzzles to finding a boss key for the final door.
Some of these dungeons are fun in design and some will have players pulling their hair out. For the main ones in The Legend of Zelda: Echoes of Wisdom, let’s rank them all out. To fully get into all of these dungeons, there will be spoilers.8 Null’s Body
Null’s Body is the final dungeon in the game, and it’s a rather short one, even including the Still World intro. It should have been an instant hit because Link and Zelda get to work together. There are a few combat rooms along with a couple of rooms that see the duo work together to solve puzzles.
Then there’s a split in the dungeon, taking away that reunion that fans have been dreaming about for ages. The final boss, Null, is a bit more involved, but it too is not that challenging. It’s more like a battle of stamina over strength. It’s a shame this game’s final dungeon didn’t end with a bang.7 Hyrule Castle
Hyrule Castle will be visited twice in Echoes of Wisdom. The first time will see Zelda escape her doppelgänger father and the second time will be more serious. It will be swallowed by a rift, giving players more access. The big gimmick of this dungeon revolves around stealth, and it can make players wildly uneasy.
If certain dark guards touch Zelda, she will be sucked into a void. There are checkpoints in these areas, but sometimes they can put players in such a bad position that it might be better to revert to an old save. It’s more frustrating than fun as the stealth options do not rival the greats like Metal Gear Solid. That says, the boss fight with Ganon at the end is pretty solid.6 Faron Temple
Faron Temple is confusing in its design. Players will go in and out of the temple itself and back into the Still World to locate a litany of entrances.
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