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Babylon.js 8.0 launches with shadows, area lights, and lightweight viewer

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Microsoft has released the open-source 3D engine Babylon.js 8.0 after a year of development. It includes support for IBL shadows, area lights, and much more.
Following the revelation of DirectX Ray Tracing (DXR) 1.2 last week, Microsoft has announced the availability of Babylon.js 8.0, an open-source 3D engine used for web graphics and games. This update is the culmination of around a year’s worth of work and introduces some really nice improvements such as image-based lighting shadows (IBL shadows) and area lights that let 2D shapes emit light.
Every 3D object, with light shining at it, casts a shadow. As a 3D engine, it’s important for Babylon.js to support this, and now it does thanks to Adobe. In a demonstration video, Microsoft showed a before and after scene of a trophy. In the after image, the trophy is casting a realistic-looking shadow.

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