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It's way easier to extract in Escape From Duckov than your map would have you believe

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Unlike most extraction games, turning tail is a valid option.
As a great duck once said: the better part of valor is quacking back off where you came from. Especially poignant advice for the latest hot extraction shooter because it’s actually way easier to extract in Escape From Duckov than you’ll initially realize. I won’t bury the lede here: you can extract in Duckov by returning to the bunker entrance.
Being familiar with extraction games actually does you a disservice on this detail because most others boot you out into the map and make you spend several runs trying to find a foothold with gear to get your first true extraction. Duckov is actually a lot more forgiving than that, it just won’t tell you so. If you’re like me you probably went at least five early runs dead as a duck trying to extract by going through the Northwest Camp without realizing the bunker entrance is also a valid exit point too.
There are three extraction points in Escape From Duckov’s Ground Zero map. One is obvious, marked on your map. The other two options are returning to the bunker, either by going back the way you came in or finding another secret bunker entrance.

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