There’s a lot of QOL changes, new game mechanics and more!
Splatoon 3 is one of the most enjoyable games to play online on Nintendo Switch and Nintendo Switch 2, and now the fun is taken to the next level with update 11.0.0 for the ink shooter. Although at first this update seemed to be dedicated to fixing bugs, it comes packed with new features. Let’s take a look at the patch notes to find out about all these changes:
Changes to Multiplayer
Players will now gain a Flow Aura when they do well in battle, such as when they defeat opponents consecutively within a short period of time.
The Flow Aura lasts for a short amount of time.While a player’s Flow Aura persists, its duration will be extended slightly whenever they defeat an opponent or their teammates defeat an opponent they damaged.When a player gains a Flow Aura or extends the duration of their Flow Aura, the ground at that player’s feet will be inked with their colour.While a Flow Aura persists, the Run Speed Up, Swim Speed Up, Ink Resistance Up and Intensify Action abilities will be applied.Continuously getting assists with your allies or inking territory during battles will make it more likely to gain a Flow Aura when defeating opponents. When an ally or opponent has taken damage, that player’s approximate remaining health will now be displayed.
Opponents’ remaining health will display for approximately three seconds immediately after taking damage.When the main part of an opponent’s body is not visible, such as when they are behind terrain or swimming in ink, their remaining health will not display.
When things like Thermal Ink or the Point Sensor are revealing an opponent’s position, their remaining health will display even if the player cannot see them. Slightly decreased the collision detection size for players in swim form to make it harder for opponents’ attacks to hit.Expanded the collision detection size for each main weapon’s attacks to make it easier to hit opponents with attacks. Also made it so that the shorter the weapon’s shot flight distance, the greater the increase to the collision detection size will be.When attempting to jump a long distance with Super Jump while the Stealth Jump ability is equipped, increased the time required to make the jump by up to one second depending on the distance.