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Witchfire’s world isn’t closed or open; the steampunk shooter is right in the middle

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The devs behind Wicthfire weren’t happy with their near-finished game so they decided to make a big change.
Filled with furious dark knights, vibrant magic, and a truckload of guns, Witchfire looks like a frenetic, fun time, especially if you like your shooters steampunk flavored. But, if you’ve been following its development, you may wonder why it’s taken the team so long to finish making the game. We finally have an answer. 
Originally announced way back in 2017, developer The Astronauts has explained what’s caused the significant delays: they made Witchfire semi-open world.
At first, Witchfire was going to be a strictly closed-world experience. “Witchfire offered you these vast regions to play through in a specific, very rogue-lite way,” creative director Adrian Chmielarz said in a new blog post (opens in new tab). “You enter an area, fight some monsters, and then have a choice: take this reward and go left, or take that reward and go right.

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