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Space Station Tycoon Review (PC)

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Built facilities, attract ships, and manage huge billboards
Another radiation storm is getting close to the space station, and I am not suitably prepared. Sure, I could harden most areas of my station, making sure I have enough shielding and batteries to ride out any disaster without sweating too much. But I’ve decided I’d rather accept the pain and then spend to quickly rebuild affected modules. Soon I might also have a special drone repair system that will patch up systems.
Sure, some employees might quit, but that’s a good opportunity to hire better people. The biggest hassle is making sure that my massive space advertising billboards are up and running, giving me the cash, I need to expand. I have space lanes connecting quite a few planets, but I really want to see the entire sector and make sure everyone can visit my station.
Once the radiation passes, I invest in a casino and another research hub. I plan on researching the most luxurious space dock, surrounding it with all the facilities and entertainment I can offer to drain them of cash. I have enacted a policy that means ships do not pay docking fees to make sure they have more to spend during their stay. I also need extra turrets and maybe more escape pods to make all visitors feel safe and to deal with pirate attacks.
Space Station Tycoon is developed and published by Lunheim Studios. I played it on the PC via Steam. As the name makes clear, the game takes classic ideas of the tycoon genre and takes them to deep space.
It is the year 3,000 and humanity has managed to become a multi-system species. We don’t directly see the planets we inhabit but space stations are the nodes that hold systems together. Players take charge of a bare-bones one and need to develop it, make money, and deal with challenging situations.

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