The Last of Us Online is officially canceled. While terrible news for the developers who worked on it, it was the best call Naughty Dog could have made.
After a long period of silence on the project, and numerous reports of a beleaguered and troubled development, Naughty Dog has finally pulled the plug on its The Last of Us online multiplayer project. It was originally planned as an online mode paired with The Last of Us Part II, much like Factions accompanied the first game. But at some point, the scope and direction of the mode was changed and it was decided that it would be a standalone title. Over three years later, with nothing but concept art shown from the game, it has b4een officially scrapped.
While that may come as a disappointment to Naughty Dog fans looking forward to its take on a live-service game set in The Last of Us universe, its cancellation is a necessity for the company. It’s a hard decision that will allow the studio to continue doing what it does best rather than giving in to what’s trendy.Cutting losses
Naughty Dog’s official statement on why it decided to halt production on this project paints a very clear picture: the studio wanted to put the same amount of time, care, and ambition into every component of The Last of Us Online as it would a single-player title. After evolving into a full live-service effort, upholding that level of quality would have become the studio’s sole focus.
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USA — software The Last of Us Online’s cancellation is the right move for Naughty...