Choosing your vocation (your class, basically) is one of your first choices in Dragon’s Dogma 2. Here’s what vocation to pick, and how to unlock all vocations.
Vocations are essentially classes in Dragon’s Dogma 2. Four vocations are available to you at the start, but you’ll be able to unlock more as you play (for a price). And you’re not locked into your choice: You’ll be able to change vocations as often as you like once they’re unlocked.
Most vocations fall neatly into established archetypes of fantasy fare: Archers shoot arrows and wear funny hats, Mages cast spells and wear funny robes, Thieves stab people with daggers. But is there really a huge difference between a Fighter and a Warrior? And what the hell is a Mystic Spearhand?
What follows is a list of all vocations in Dragon’s Dogma 2, plus some details about how to unlock them and which weapons you’ll use as each one. We’ll also offer advice on which vocation to pick at the start of Dragon’s Dogma 2.All vocations in Dragon’s Dogma 2
There are 10 vocations in Dragon’s Dogma 2. Four are available when you first create your character: Fighter, Archer, Thief, and Mage. A few hours into the game, you’ll be able to unlock the Sorcerer and Warrior vocations through a quest at the Vernworth Vocation Guild. You can assign any of these six vocations to your main pawn, and you can hire pawns (and swap between them) of any of these vocations at the Vocation Guild.
There are four additional vocations you can play as that aren’t available to pawns: Magick Archer, Mystic Spearhand, Trickster, and Warfarer.What vocation to choose in Dragon’s Dogma 2
You’ll be prompted to select a vocation while creating a character in Dragon’s Dogma 2 — notably before you get a chance to try any of them out. While you’re not locked into your choice, it’ll be a bit before you can switch things up, meaning the first vocation you choose is fairly important.
As mentioned, the four starter vocations neatly fall along the lines of typical fantasy archetypes. The Mage offers arguably the highest DPS in the early hours, and is a healer to boot. The Archer is effective at peppering multiple enemies in a fight and precisely hitting weak points on larger enemies. But neither has a ton of health, nor can they wear the heaviest armor sets, so you’ll end up keeping your distance in battle. The Fighter, on the other hand, is the sturdiest starting vocation by far. But since it mostly engages in close-quarters combat, you still may have some trouble in the early hours (unless you travel with a Mage pawn who can help you out with healing magic).
While you can’t go wrong with those three, your best bet is the Thief. Thieves are as tactile as they are tactical, striking a balance between melee combat and tricky abilities.