Call of Duty: Black Ops 6’s Skyline map features a subtle but fun mechanic, and it should only be the tip of the iceberg for the game’s other maps.
By most accounts, it seems as though Call of Duty: Black Ops 6 is shaping up fairly nicely. The recent Black Ops 6 Beta weekends gave eager fans a good taste of things to come, with it bringing five core game mode maps and three Stakeout maps to the table. So far, these maps generally feel like a return to form for Call of Duty, delivering a good mix of close-quarters mayhem and longer-range, more tactical gameplay.
From Scud’s winding trenches, to Rewind’s three-lane layout, to Babylon’s central no man’s land, Call of Duty: Black Ops 6’s Beta maps all featured a key piece of classic Call of Duty map design while also forging an identity of their own through the map’s setting and architecture. Skyline follows in these maps’ footsteps, but it has one more trick up its sleeve that sets it apart from the crowd, and it’s a trick that should be used in a few of Call of Duty: Black Ops 6’s other launch maps.