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The best iPhone games 2017

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Here are our picks of the very best games for your tiny device – plus the latest top releases!
It would take approximately 34,506,455 years to play through every single iPhone game on the App Store. iPhone
Well.. that number might be fairly inexact, but such is the wealth of titles on the app portal, combined with the depth of some of those on offer, you could easily play happily on your phone for years without getting bored.
The App Store is crammed with gaming goodies to keep thumbs busy, but not all iPhone games are born equal – which is why we’ve done the difficult job of playing through as many games as humanly possible in order to tell you which are best.
A bit of advice: make sure you think about what kind of game you want, and appreciate that some of them are more ‘session’ titles and some are those that you’d like to pull out and play in an odd five minutes.
That’s important as we’re big advocates of people paying for games on the app portal – they help offset some of the free titles that are funded by in-app purchases.
So if you’re going to pay £5 / $5 for a game, make sure you’ve got a daily commute or enough downtime to give it your attention. The beauty of being able to play an immersive game on the move – something that would have been console quality a few years ago – should never be under-appreciated. The best controllers – and compatible games – for your iPhone The best controllers – and compatible games – for your iPhone
Also think about a controller for some titles – while many games don’t support an external device, those that do are often brilliant to play without needing to resort to a touchscreen for interaction.
And just to contradict ourselves: free games with in-app purchases are fine, and often give you a great experience without needing to pay up. However, when you get really good at them you’ll find that you’re constantly told when to stop, in order to regenerate something or get to the next level.
However, if you’ve decided that you love RPG, fighting and strategy games, and like both options that you can dip into and play for hours, we’re here to help. After many trials and tribulations, we arrived at the list you’re about to dive into: the best games you can enjoy on your iPhone today.
Super Crossfighter is a modern take on classic blasting action that harks back to Space Invaders. But instead of lobbing the occasional pot-shot at lumbering green beasts, Super Crossfighter is a neon-infused affair, with bullet hell aplenty, and a thumping techno soundtrack. Super Crossfighter
There’s also the ‘crossfighter’ bit, which alludes to the way you can leap back and forth between the top and bottom of the screen. This can be handy for grabbing power-ups, un-sportingly shooting an enemy in the back, or simply escaping certain death when facing a hail of projectiles.
The touchscreen controls work nicely, and there are over 150 waves and an upgrade system to sink your teeth into. The game’s perhaps a touch ‘relaxed’ in feel at times, rather than super-intense, but otherwise this is an excellent iPhone shoot ’em up. While you’re at it, check out the best iPhone apps around best iPhone apps
Level 24 is a match puzzler, which tasks you with building a tiny civilization on a four-by-four grid. The tutorial is borderline incomprehensible, but the game’s worth sticking with, because it’s colorful, clever, and a bit different from everything else out there. Level 24
The game centers around matching tiles of the same color. These are ‘sucked’ into whichever grid space you tap, and the face value of the resulting combined tile (usually depicting a building) increases based on how many tiles you combine. The idea is to make and then combine as many constructions as possible, in an attempt to reach an elusive value of 24.
Chances are, you won’t do that for ages, not least because buildings above level 10 cannot be combined. But there are power-ups (in the shape of historical figures) to help you along, and many other interesting bits and bobs to discover.
Schattenspiel is a puzzle game about the interplay of light and shadow. Each level is based around a grid of dots, on which pillars and lamps can be dragged around. The aim is to replicate the image shown at the top of the screen by casting shadows using your lamps. Schattenspiel
More serene than showy, the game has a visual sleekness and gives no penalties for experimenting. A move limit exists purely as a per-level achievement, but you can also progress by bumbling towards a solution. This means Schattenspiel caters for casual and hardcore gamers alike.
The entire production comes across as a simple concept, executed very well – a cheap, stylish puzzler that should keep you entertained for a good few hours before it’s time to turn out the lights.
Pigeon Wings is a deranged side-on racing game, featuring wide-eyed pigeons belting along in tiny planes. The backstory involves a rich nutcase aiming to destroy a city by way of a heavily-armed gigantic flying fortress; the birds race it out to decide who gets the chance to stop him. Pigeon Wings
The game switches things up between strings of races and occasional battles. In the former, you slipstream rivals, bob and weave through the air by tilting your iPhone, and power up your craft through trophies won in-game.
The shooty bits are brief and intense – a nice change of pace, despite the fact you’ll likely be blown to bits several times before claiming victory.
Should you hanker after something marrying the intensity of ALONE… and the frantic racing of Mario Kart, Pigeon Wings is a must – in fact, you’d be bird-brained to miss it. ALONE…
Wonderputt is what might happen if Monty Python-era Terry Gilliam was hurled through time and charged with designing an iPhone minigolf game. The single 18-hole course is an exercise in surrealism and imagination from the moment tiny meteors smash into the ground to fashion the first hole. Wonderputt
Things then get weirder, with courses eaten into grass fields by cows (who are then whisked away by UFOs), and an impossible waterfall hole that looks like it’s escaped from a colored Escher print.
Fortunately, the game is more than a visual delight – it plays well too. Notably, a ‘smart zoom’ feature ensures you don’t need a magnifying glass to see what’s going on in the visually arresting miniature landscapes.
The only snag is there’s just that one course – but even if you only play it once, this game’s worth the outlay. And for perfectionists, there’s replay value in spotting visual details you may have missed, and getting all of the achievements.
Zen Bound 2 is a puzzle game of sorts, which has you wrap a length of rope around objects, in order to paint them. Zen Bound 2
That all probably sounds horribly dull, but it turns out Zen Bound 2 is an engaging, unique, and oddly tactile experience.
The blocky objects on the screen effortlessly shift and turn with a flick or drag, gradually acquiring color as the rope encases them, or blows up paint bombs. The rope obeys gravity, too, enabling you to twist your iPhone as you manipulate the challenge in front of you.
The meditative and somewhat noodly feel is further enhanced by a lengthy soundtrack, and the remastered take released in 2017 ensures the game looks pin-sharp on every size of iPhone. So although Zen Bound 2 might be a game that’s been knocking around for years, it manages to remain distinctive and thoroughly modern all the same.
Linelight is a serene, smartly designed puzzle game set in a universe of lines. It vaguely resembles a stripped-back take on Tron, or perhaps a circuit board diagram as reimagined by a graphic designer with taste. Your task is to help a white line find its way through dozens of pathfinding puzzles. Linelight
Movements are controlled by a virtual stick, which is one of the most effortless and elegant in any iOS game. The puzzles are similarly graceful and ingenious, gradually introducing new mechanics.
These include enemies that amusingly bob along to the chill-out soundtrack’s beat. Said foes are colored lines that kill with a single touch; but when carefully directed, they trigger switches to help you across otherwise impassable divides.
It might not be the longest experience on iOS, but Linelight deserves a place on your iPhone, due to being an engaging, beautiful experience, and a perfect example of how minimal design can have a soul.
Sidewords is a word game with a new twist. Each single-screen puzzle has a grid with words along the top and left-hand edges. You use letters from those (at least one from each edge) to create each new word. Sidewords
On selecting a letter, a line shoots into the grid; where lines from the left and top edges collide you get solid blocks, which display the words you create. Blocks can at any time be tapped to remove them.
The aim is to fill the grid with these blocks – simple early on, but not when you’re staring at a seven-by-seven grid annoyingly full of gaps. At that point, the devious nature of Sidewords becomes apparent.
But this game’s nonetheless also forgiving and relaxing – there’s no time limit, and the vast majority of puzzles are unlocked from the start. There’s replay value here, too, despite the static set-ups, since for each puzzle you can save a solution, clear the grid, and try to solve it in a different way.
Mini Motor Racing is a top-down racer featuring tiny vehicles that blast about twisty-turny circuits. They auto-accelerate, so you’re left with steering, and periodic use of a turbo that rockets your vehicle forward a few car lengths, leaving you unable to steer in the meantime. Mini Motor Racing
From the off, Mini Motor Racing is frenetic. The tracks are claustrophobic, and the cars respond (and even sound like) remote controlled vehicles – albeit ones seemingly driven by psychopaths. Once you’re a few dozen races into the game, it seems your opponents are keener on smashing into you than winning.
That grumble leaves Mini Motor Racing languishing in the slipstream of the best top-down effort on iPhone, Reckless Racing 3, but it still manages a podium finish. And that’s because it’s packed full of content, has a great multiplayer mode, and in its ‘remastered’ 2017 form looks stunning. Reckless Racing 3
Idioctopus features brainless lovesick octopus couples desperate to be reunited. One lurks somewhere in a single-screen maze of walls and hazards. It’s your job to direct their other half in a manner that doesn’t turn them into a seafood snack for a lurking predator. Idioctopus
Your eight-legged lover ambles along automatically, and always turns right when possible. You can therefore to some extent predict their movements, and redirect them using draggable arrow tiles. With its bright colors and noodly guitar soundtrack, it’s all quite relaxing and sedate.
And then you notice the achievements, and the fast-forward button. These are an extra challenge for those who want higher-speed puzzling, having you remember your solution and play it out at speed in the fewest possible moves. It’s a clever and entirely optional twist, transforming Idioctopus into two games in one.
Yankai’s Peak is a minimal puzzle game based around pyramids that trundle about platforms comprising triangular grids. Yankai’s Peak
The aim is to use your blue pyramid to nudge and spin colored pyramids to pre-defined resting places. It sounds simple. It really isn’t. Yankai’s Peak is like the crate-pushing classic Sokoban reimagined by a triangle fetishist who also happens to be a sadist.
Right from the start, you’ll need to rewire your brain to understand how wildly different movement is when spinning pinned pyramids about an axis, or using one to shove several others ahead.
Even early levels can baffle, and the later ones require serious planning and brainpower, even when taking into account the game’s unlimited undos button – which you’ll use often.
But this one’s worth sticking with. It’s elegant and clever, and you’ll feel like a genius when cracking a puzzle you’ve been stuck on for days.
Ellie & Max is a landscape-twisting pathfinding puzzle game that in some ways echoes Monument Valley in its propensity for visual illusion. Here, tiny isometric worlds can be spun, but always appear side-on when stationary. Ellie & Max
In two dimensions, previously impassable gaps may suddenly disappear. Your aim is to reunite pet dog Max with his owner, Ellie, within the fewest ‘spins’ and steps possible.
Visually, the game’s a treat, and over time you can collect all kinds of costumes, transforming Max into anything from a wolf to a polar bear. The puzzles are smartly designed too, gradually increasing in difficulty. The lack of an undo is a pity though, for when you inevitably leap into a situation you can’t recover from.
The game does at least provide checkpoints, so you never need start from scratch when halfway through one of the more head-scratching challenges. Quite why Ellie gets lost so often, though, we’ve no idea; perhaps she’s the one that should be on a lead.
VVVVVV is a love letter to classic games. Its visuals and soundtrack recall the Commodore 64, and its platforming action (each single-screen challenge also being amusingly named) echoes much-beloved 1980s fare, like Manic Miner and Bounty Bob. VVVVVV
However, VVVVVV’s speed and fluidity are thoroughly modern, as you zoom about a huge space station, trying to locate lost crew members. And unlike comparatively stodgy platformers of old, VVVVVV doesn’t have you leap over hazards – you instead invert gravity to flip between ceiling and floor in an excitingly disorienting manner.
The spike and alien-infested twisty corridors awaiting you require serious dexterity to conquer. Fortunately, death is not the end, because you get unlimited lives, and there are frequent checkpoints.
And in another nice nod to the old-school, even the 4:3 viewing area works in the game’s favor – you can control your character by swiping and tapping in black bars at the edges of your display, rather than covering up his on-screen exploits with your thumbs.
Coming across like an auto-scrolling stripped-back Lemmings, Micro Miners features a team of excitable, tiny miners that toddle along tunnels you dig with a finger. On encountering a deposit of gold, silver or coal, they’ll gleefully hack it to bits with their tiny pickaxes. Micro Miners
At first, this all feels noodly and simple, but Micro Miners soon bares its teeth. You must commit each level’s layout to memory, in order to navigate underground hazards, often splitting and rejoining your little auto-running-team.
Before long, you’re carving complex pathways through the dirt, so you can grab large deposits and huge gems, circumvent lava, and avoid ferocious giant worms that eat anyone daft enough to stray into their path. The result is a fun, sometimes chaotic, and unique iPhone gaming experience.
It might have a chill-out jazzy soundtrack and cute visuals, but Fish Fly Fever is a tough arcade game determined to make your thumbs – and by extension all your other parts – feel like gaming buffoons. Fish Fly Fever
In its tiny single-screen universe, a little fish fly scoots about, emitting a trail. When its bubbles hit another creature, that creature is transformed into a gem. Grab those and your score goes up, periodically sending you into a ‘fever’ mode (bigger trail), or pitting you against a boss (which will almost certainly kill you).
It’s really tough. Despite the simplicity of what’s required and the controls (rotate left or right), you’ll initially die before you grab half a dozen gems. But persevere and, like the best arcade games of old, you’ll slowly master Fish Fly Fever. Over time, it may become a bit repetitive, but again like classic arcade titles, this one’s perfect for the occasional blast.
Games creator Zach Gage is seemingly on a mission to reimagine all those puzzle games that used to languish only in newspaper pages. With Typeshift, you get something that approximates anagrams smashed into a crossword. Typeshift
But unlike on paper, the word grid here isn’t static – you drag columns to try and form words in the central row. When every letter has been used, the puzzle is complete.
For free, you get a smallish selection of puzzles, but many more are available via various IAP. If you’re at all into word games, you’re likely to devour them all.
The best of them roll another aspect of crosswords into the mix – cryptic clues. In these brain-benders, you can’t almost brute-force solutions by dragging the columns about and finding weird words – you must figure out what a clue means, eke it from the grid, and after a few of those probably go for a little lie down.
If you’ve played Reigns, you’ll know what to expect in Artificial Superintelligence. Only rather than trying to juggle a demanding kingdom, Artificial Superintelligence finds you dealing with the press and investors in Silicon Valley as you build the world’s first sentient supercomputer. Artificial Superintelligence
Decisions are made Tinder-style, with a left or right swipe. You hire and fire, interact with interested parties, and occasionally obliterate the world when it turns out the AI is in fact psychotic (as users of the developer’s CARROT apps will already be very aware).
The game’s visual styles clash a bit, and the ‘decision switch’ is fiddlier than Reigns’ full-screen swipe, but there’s plenty to like here. If you’re a fan of oddball casual adventure puzzlers, you’ll not rest until you’ve found all 52 endings, including one where your cat enslaves humanity. Meow!
A friendly whale beckons a shipwrecked pirate to leap on its back. So begins their joint adventures, in Run-A-Whale, which is perhaps the iPhone’s most gorgeous endless runner. Run-A-Whale
Really, endless swimmer is more like it, seeing as you’re a massive aquatic mammal speeding through the sea. You hold the screen to dive and release your finger to surface and leap, grabbing coins in a manner akin to Jetpack Joyride in reverse.
But Jetpack Joyride was never this eye-dazzling, and Run-A-Whale is packed with wonderful moments, from soaring through the air after being blasted from a cannon, to zooming along as a volcano erupts in the distance.
Occasionally, the game irks with its demands – obstacles in succession you have little chance of avoiding, or unskippable tricky missions – but for the most part this is a gem that’s not to be missed.
This neon-infused one-thumb single-screen shooter has you fire orbs into the void. When an orb stops, it expands into available space and is given a number. Hit it with subsequent orbs and the number decreases until the orb explodes, sometimes starting a chain reaction that obliterates its neighbors.
Your main concern is an orb returning over the line of death above your cannon. Orbital therefore rapidly becomes a tense battle of nerves, accurate aiming, and space management. Orbital
Whichever of its three varied modes you try, it’s a gripping game, and there’s also a same-device two-player mode that pits you against a friend.
In this decidedly minimal take on platform gaming, you nurse a trundling square around the insides of a cube, aiming to gobble up all of the other colored squares. This would be simple enough if it wasn’t for gravity rather misbehaving throughout.
In pocus, you see, gravity switches depending on where you fall and the face of the cube you’re currently positioned on. This means walls abruptly become floors, and previously innocuous slabs of black become traps you cannot escape from. pocus
There are 60 levels in all, gradually intensifying in difficulty as you progress. Each of them’s a miniature gem.
Part game, part exploratory toy, Vignettes is all about the joy of discovery. It’s based around colorful objects suspended in the air, which you manipulate by way of a finger. Spin them through a flat edge and they instantly become something new. Vignettes
This slice of magic initially mesmerizes, but the trick doesn’t wow for long. Fortunately, Vignettes is more than an interactive animation. Pathways between objects are more complex than they first appear, and hide all kinds of secrets.
During more contemplative moments, there’s plenty to discover, too – many objects respond to taps and swipes. Also, unlike ostensibly similar fare such as Shadowmatic, Vignettes seems ideally suited to the smaller screen of an iPhone rather than demanding the larger play surface of an iPad. Shadowmatic
Float initially appears to be something of a meditative arcade game. You tap nearby a lily to propel it through minimal landscapes, its movement akin to sliding atop a sleek ice-covered surface. Float
The flower is fragile – any collision with the rocks that are dotted about, or mysteriously spinning bits of wood, and it disintegrates, forcing you to restart from the most recently passed checkpoint.
In time, you realize there’s an edge underneath the tranquility: the subtle scrolling of the world that urges you onwards; the increasingly tricky sections that prove demanding regarding the precision of your taps. The journey is ultimately fairly short, but it’s satisfying in trying something different, and in its bite-sized nature that’s ideal for mobile.
To differentiate itself from a slew of Boggle and Scrabble clones, word game AlphaPit tries something a bit different. Although the aim is, as ever, to clear a grid of letters, there’s more to AlphaPit than simply dragging lines through the grid, making words to remove tiles. AlphaPit
There are bonuses, which you can use strategically, to shuffle letters, or blow to pieces a tile that’s particularly annoying you. Spare letters also lurk, which can be swapped in at an opportune moment.
Perhaps most importantly, though, AlphaPit isn’t random – instead, you get 200 predefined levels to work through. This proves rewarding, transforming the experience into a set of puzzles you know you can beat – if only you can figure out the solutions.
In Edge, you control a cube that finds itself within a minimal geometric clockwork universe. As the cube trundles about, the blocky world frequently shifts and changes, often thwarting your attempts to find the goal. When you do finish a level, Edge dispassionately awards you a rating, which will probably be rubbish. Edge
If you’ve got steely resolve, you’ll try again to see how rapidly you can speed through each isometric wonderland. If not, you’ll still have a great time exploring the dozens of varied worlds, regularly being surprised at how much imagination can be packed into landscapes comprising only cubes.
And if in either case, you exhaust Edge’s levels, you can start all over again in equally impressive sequel Edge Extended. Edge Extended
Breakout – or ‘Pong for people with no friends’ – is one of the oldest videogames around. Still, the ‘use a bat to whack a ball at a wall of bricks’ mechanic is entertaining enough that game creators keep offering their own unique spin on it. And breakforcist is certainly unique. breakforcist
Here, a wall of bricks slowly marches down the screen. Said bricks primarily comprise possessed waffles and weaponized breakfast food power-ups.
The manic nature of the production feels borderline unhinged, packing the screen with colorful explosions as you blast angry ghosts with a giant pancake ball, and use bacon lasers to hack back the tasty wall of doom. It’s ideal one-finger iPhone gaming fodder.
The thinking behind Stagehand is to flip platform games on their head. Instead of controlling the character, you control the stage. So as your little chap automatically ambles along, you drag chunks of landscape to give him a clear path, ensuring he doesn’t smack into a wall. Stagehand
From a visual standpoint, Stagehand feels like the sort of thing Nintendo would be happy to call its own. There’s also a superb soundtrack that tinkles away as you grapple with the weird means of staving off the hero’s untimely demise.
If there’s any criticism, the controls can be a tad awkward, and Stagehand could have been improved with finite designed stages, rather than solely being an algorithmically generated endless runner.
Still, it’s a clever twist on the genre and there’s plenty of polish and entertainment here for anyone wanting to make the Earth move – by dragging it with a finger.
If you’re old or well-versed in classic games, Boulder Dash might be a favorite. The fast-paced 1980s arcade game has its protagonist zoom about 2D caves, digging through dirt, grabbing diamonds, manipulating rocks, smashing up enemies, and heading for an exit. Captain Cowboy uses the same mechanics, but reimagines everything as a giant puzzle adventure. Captain Cowboy
Instead of short, timed levels, Captain Cowboy offers a single massive maze in space. Although there are still moments of tension and excitement, this title’s more about the joy of exploration and discovery – finding your way blocked and figuring out a new route.
There are lovely touches throughout, such as the CRT-style visual filter and the soundtrack dulling when floating through space or underwater. But mostly, Captain Cowboy is a must-have for its mobile-friendly mix of adventuring and arcade action.
Although it resembles a dungeon crawler running on a Game Boy, Warlock’s Tower is a cunning turn-based puzzler that plays out across 100 meticulously designed rooms. Warlock’s Tower
The backstory is the titular warlock is in a mood, thinks everyone’s shunned him, and has decided to obliterate the world. Enter Tim the mailman, carrying a letter saying everyone loves the warlock.
But the tower is filled with magic, robbing you of life for every step you take. You must chart a (frequently convoluted) path to each exit, grabbing life-replenishing gems along the way, along with outwitting zombies and flying eyes.
The retro aesthetic can be trying, as can the lack of an undo (mess up and you must start a stage from scratch); however, the puzzles are cleverly designed, often sending you down dead ends and making you properly think before you figure out a solution, leaving you suitably satisfied when you finally do.
Although Glitchskier is a fairly typical vertically scrolling shooter, it lives in its own strange little world that provides a unique sense of character. Glitchskier
The conceit is Glitchskier is all happening inside an ancient PC. It begins with a clacking keyboard, PC hum, and icons to click. The shooty bit involves your little ship blasting chunks of code and squadrons of letter Vs, all intent on your destruction.
A clever power-up system that restricts you to only holding the most recent two forces you to strategize. Power-ups also work as shields: get hit and you lose one, but the game world temporarily slows, Matrix-style, so you can get out of a scrape.
It’s all very smart – but over far too rapidly, when you best the last of four bosses. But then you can enter an endless world, which is far more ferocious.
Precision platformer Bean Dreams is more bouncing bean than jumping bean. The edible hero, decked out in a natty sombrero, bounds about colorful environments, aiming to grab fruit, free a hidden axolotl (a Mexican salamander, if you didn’t know), and reach the exit without getting impaled.

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