Fortnite’s Cube just exploded in spectacular fashion, launching the strangest thing I’ve seen yet in a very strange game. Let’s watch some Youtube videos and try to process the whole thing.
Fortnite credit: Epic Games
So, that was not what I expected. Fortnite just hosted its second-ever one-time event, following the success of Season 4’s rocket launch with…whatever that just was. Paul Tassi has a full write-up for you, but it’s the sort of thing that’s just a bit tough to describe if you weren’t there. Here are some clues: evil purple cube, mysterious butterfly, alternate dimension. curious? I am still curious, and I saw it in-game. Paul Tassi has a complete write-up with screenshots here if you want to make sense of it all.
If you want to watch some videos, however, they might get the whole thing across a little bit better.
Here’s one from Laytxn that shows the whole cube explosion from a good distance.
And here’s Ninja. No compilation would be complete without Ninja.
Here’s one from Duckyacid that gets right up close and personal with the cube before everything goes white. With the rocket launch we could get different angles on the same event, but here most players saw more or less the same thing once they found themselves in butterfly-land, so things are a little different here.
Here’s another one from Champ, for good measure.
I’ll post more edited videos once those start going live, too, so stay tuned for more interesting looks as well as likely endless speculation on what this means or the game world going forward.
The rocket launch was weird, to be sure. It started as a pretty straightforward, physical action and then quickly transformed into some kind of teleporting transdimensional insanity before cracking a hole in the sky itself. This, however? this was on an entirely different level. It took the saga that started with the crack in the sky and took it to a conclusion that feels oddly satsifying despite making no sense in any way at all. Who knows what thhe team has up their sleeves next, but I have to imagine it’s even stranger.
I’m a freelance writer whose work has appeared in The Atlantic, The New York Times, The New Republic, IGN.com, Wired and more. I cover social games, video games, technology and that whole gray area that happens when technology and consumers collide.
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