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'Gaming phones' are just flagship phones now

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The specs on Samsung’s Galaxy S10+ are bonkers. This baby has up to 12GB of RAM and 1TB of internal storage, with the option to add 512GB more via microSD and a…
The specs on Samsung’s Galaxy S10+ are bonkers. This baby has up to 12GB of RAM and 1TB of internal storage, with the option to add 512GB more via microSD and a vapor-chamber cooling system a lot like the one in the Xbox One X. Samsung is talking up the S10+’s Adreno 640 GPU and Infinity-O display, and it’s happily comparing the new phone to a laptop in marketing materials.
And that’s just the hardware. Samsung has also partnered with Unity Technologies to optimize the S10 line specifically for gaming.
“Even if you’re live broadcasting and playing a graphics-heavy game, your phone runs smoothly,” Samsung promises.
Gaming has become a critical aspect of the smartphone experience. Mobile is easily the largest segment of the overall video game market, generating $63.2 billion in 2018, or 47 percent of the industry’s global revenue, according to Newzoo. Meanwhile, PC and console brought in a bit over $30 billion each.
This is a new reality for the industry — until 2016, mobile games trailed behind PC and console revenue on a worldwide scale. Historically, smartphone and tablet games have existed in a bubble separate from the core console and PC markets, featuring a lineup of lower-fidelity and bite-sized titles. There’s nothing wrong with these made-for-mobile experiences — in fact, some of them are endlessly creative, innovative and replayable — but performance-wise, they simply haven’t been able to compare to console and PC titles that take advantage of exponentially more powerful hardware.

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