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Rise of Industry review

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The first thing you’ll notice upon playing Rise of Industry is that it’s absolutely gorgeous. The boxy shapes and flat colours of the low-poly style are a perfect fit for the city/factory builder genre. This, combined with bright colours and sticker-like icons, makes the game looks less like a real city and more like a child’s play set. Unfortunately that’s also how the game plays: it’s
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What is it? A minimalist factory builder. Expect to pay £23/$30Developer Dapper PenguinPublisher Kasedo GamesReviewed on Intel i5,16gb RAM, Nvidia GTX 970Multiplayer NoLink Official site
The first thing you’ll notice upon playing Rise of Industry is that it’s absolutely gorgeous. The boxy shapes and flat colours of the low-poly style are a perfect fit for the city/factory builder genre. This, combined with bright colours and sticker-like icons, makes the game looks less like a real city and more like a child’s play set. Unfortunately that’s also how the game plays: it’s a fun toy, but it could use a little more direction.
Rise of Industry is fundamentally about supply and demand. There are a handful of towns of various sizes spread across the map, each of which has two to four stores which will buy a certain good. Your job is to fulfil that demand. This can be as simple as mining some coal and shipping it directly to the hardware store, or as complicated as the pizza, a fiendish puzzle of a product that requires mills producing flour, vegetable farms and a dairy producing cheese (itself a multistep product requiring both cows and the wheat to feed them).
A great deal of thought has gone into refining all of these interactions, buildings thunk down satisfyingly, trucks chug along adorably and even the menu buttons click pleasingly.

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