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Every JRPG needs Persona 4 Golden's difficulty options

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I don't like JRPGs very much, but not for lack of trying. I've played most of the Final Fantasy games, but quit them all long before the end. Turn-based combat is just too slow and repetitive for my taste—and I'm not saying it's objectively tedious, I'm just not into it. But it hurts loving anime bullshit as much as I do while hating most JRPG combat.To hold these two selves within one fragile human form is truly a hell. I love Final Fantasy's goofy, melodramatic mix of Dungeons & Dragons and sci-fi. Please do not miss me with Xenoblade's massive open worlds and stupid outfits. And now that Persona 4 Golden is on PC, I'm drawn once again to its jazzy tunes and field trips from mundane small town living into psychedelic nightmare realms. This time, I'll actually finish it thanks to the PC port's excellent modular difficulty settings. And let me make this clear: if you're not a JRPG fan, but have always been drawn to the stories they tell, Persona 4 Golden on PC is calling your name.
I don’t like JRPGs very much, but not for lack of trying. I’ve played most of the Final Fantasy games, but quit them all long before the end. Turn-based combat is just too slow and repetitive for my taste—and I’m not saying it’s objectively tedious, I’m just not into it. But it hurts loving anime bullshit as much as I do while hating most JRPG combat.
To hold these two selves within one fragile human form is truly a hell. I love Final Fantasy’s goofy, melodramatic mix of Dungeons & Dragons and sci-fi. Please do not miss me with Xenoblade’s massive open worlds and stupid outfits.

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