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Meta calls prototype VR displays as vivid and realistic as the physical world

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Meta CEO Mark Zuckerberg showcased several VR prototype technologies he said will be a part of future headsets.
Meta (formerly Facebook) finally has details to share about its developments in VR hardware. In a recent short video clip, Meta CEO Mark Zuckerberg showcased technologies for at least four VR headset prototypes the brand is currently working on that might translate into a consumer product later this year. The developments stand to improve on the current specs of the Oculus Quest 2 headset and offer a preview of where things are headed. The four prototypes focus on such things as solving issues around resolution, focal depth, optical distortion, and HDR. It’s clear that each of these aren’t meant to be standalone products, but are instead experiments that target specific technologies in developments, though Zuckerberg ends his video with the HoloCake 2 prototype, which puts these technologies together in a lightweight form factor that uses holographics displays. Starting with the first demo, the “Butterscotch” prototype, the focus is on resolution. Meta aims to meet 20/20 vision with the associated headset display. The idea is to allow users to be able to read the smallest letters on an eye test chart. The prototype technology for this is called “retinal resolution,” Zuckerberg said, which “means getting up toward 60 pixels per degree.

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