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Black Myth: Wukong Might Give FromSoftware Competition in One Big Area

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Black Myth: Wukong, the upcoming Soulslike set in Ancient China, could give FromSoftware a run for its money in one crucial area.
Of the many upcoming games featured at this year’s Gamescom, fans of the Soulslike genre likely have been watching Black Myth: Wukong more closely than the rest. Since its initial reveal back in 2020, the action RPG, set in Ancient China and based on the famous novel Journey to the West, has piqued the interest of many gamers due to its unique style and aesthetic. While Soulslikes have become much more common in a post-Elden Ring world, many of them struggle to capture the essence of what makes FromSoftware’s Soulsborne collection so special. It’s early to say whether Black Myth: Wukong is able to achieve what so many others have failed to do, but one area in which the game has a strong chance to rival any of FromSoftware’s titles is its enemy design.
Ancient Chinese mythology features many fascinating and unique monsters. This puts Black Myth: Wukong in a position of considerable strength in this department, as developer Game Science is able to draw from a deep well of imaginative designs when creating the game’s enemies. Judging by what has been shown so far, the developer has really tried to take advantage of the source material, which bodes well for the game’s chances of success and could result in some of Black Myth: Wukong’s bosses being among the genre’s finest.

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