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Wind Temple walkthrough in Zelda: Tears of the Kingdom

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In Zelda: Tears of the Kingdom’s Wind Temple, you need to find five turbines to take down the boss, Colgera. This dungeon walkthrough explains where to go.
You’ll need to conquer the Wind Temple, a dungeon in the form of a flying ship in the sky, after reuniting with Tulin and climbing up the sky islands in The Legend of Zelda: Tears of the Kingdom as part of the “Tulin of Rito Village” quest.
You’ll be tasked with turning five (not four, like some of the other temples) of the gears to open the hatch on the ship. Tulin will be there to help, providing gusts of wind for the mechanisms to open.
Below, we walk through how to turn the five locks, and how to take down its boss, Colgera. While we list the turbine locks in a numbered order below, you do not have to do them in any specific order.How to prepare for the Wind Temple dungeon
Before you start solving the lock puzzles in the Wind Temple, make sure you have some wood and flint on-hand, as you’ll need to melt large chunks of ice to get some optional loot.
You also need cold resistance potions and/or armor, as it’ll be quite cold outside of the temple. (The indoor parts of the temple are not cold, so you don’t need to worry about staying cold resistant while you solve the indoor parts of the puzzle.)How to get to the Wind Temple
You’ll probably be here already if you’ve been following our walkthroughs, but you’ll get to the Wind Temple just by following the broken ruins that are part of Rising Chain Island. Tulin will help you easily glide from piece to piece until you get to the eye of the storm, which you’ll dive into.Wind Temple chests
Soldier III blade
Opal
Sapphire
Zonaite shield
10 arrows
Ruby
Captain II reaper Activating the first turbine lock
Using the big wind current in the middle of the ship, glide up and to the north, landing on the tallest part of the ship.
Use Ultrahand on the doors to open them, and drop in, dodging the red lasers below. Because there’s a huge fan at the bottom of this structure, you’ll need to carefully open and close your glider to dodge the lasers, while making sure not to take fall damage.
This room has two ledges. The north ledge has the turbine that you need Tulin to hit with wind to make a gear turn and the southern ledge has a chest with a Soldier III blade inside.
Ride the current up and head back to the central area of the ship.Activating the second turbine lock
Head north from the center of the ship to see two locked rooms. Use Ultrahand to pull the lever, opening the door to the western room. Take out the construct inside to get a chest with an opal inside.
Across this room to the east is another door with a lever, though the lever is broken. Use Ultrahand to fuse a nearby icicle to the broken lever, like so:
Open the door using the now-functional lever to get access to another turbine lock. Use Tulin’s gust on it and return to the central area.Activating the third turbine lock
Jump off the east side of the ship, gliding down to the platforms and trampoline boats around.

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