Capcom talks just a little about Monster Hunter’s most important weapon.
If you want to make the developers behind Monster Hunter laugh, apparently there’s an easy way to do it: just ask them about the hunting horn.
“I’m always surprised by how much we get asked about the hunting horn when we come here”, said Monster Wilds (and World) game director Yuya Tokuda.
I’m not positive if Tokuda was referring to press events like Summer Game Fest where we held our interview, or if America is a secret hunting horn haven. But I love the hunting horn: it is a silly thing, a giant honker of a weapon that emits musical notes as you swing it. Slow, ungainly, and underpowered in an amateur’s hands, it becomes a mighty useful support tool and decent damage-dealer in the hands of a maestro, with songs unique to different horns that provide buffs useful in battles against different monsters.
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USA — software Monster Hunter Wilds' hunting horn will be more like World's than Rise's,...