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Tiny Glade review

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A relaxed building game that can often feel restrictive rather than meditative.
Tiny Glade is a game about building rustic old abodes in idyllic pastorals. There are no challenges, there is no narrative, nothing is unlockable and nothing is at stake. This is a meditative digital play object made for tinkering. It’s a creative sandbox with firm boundaries designed to make even the most perfunctory effort yield “beautiful” results.
The toolset is surprisingly slim. Building your grand or modest ol’ manor, or castle, or rundown, is a matter of pressing either rectangular or cylindrical structures together, adjusting their heights and girths, choosing from over a dozen colour schemes, and then applying cosmetics like windows, chimneys and lamps. Terrain can be elevated, paths, fences and brick barriers can be built, and lakes and gardens can be applied to the earth like spray paint.
It all feels a bit limiting until the interplay of building elements reveals itself. For example, if I build a path through a stone wall, an arch will emerge. Even better: if I run a path through the length of a stone wall, a pleasant viaduct-style ruin will result. Elsewhere, if I build three stained glass windows side-by-side, a larger and fancier stained glass window will replace them. Thanks to the free-roaming camera, I can get up close and personal with my remote little outpost, and I can even enter first-person mode if I want to properly mosey through my little Edens.
Tiny Glade constantly reconfigures my world in little ways; it can sometimes feel like collaboration. Placing two modest wooden windows near ground level conjures a nice little stool for taking in the morning air, or sometimes manifests a potted sunflower.

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